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Showing results 41 to 60 of 73

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In this activity, you take regular dominoes, and turn them into conductive switches that can turn on a LEGO RCX block or Pico Cricket (micro controller). LEGO RCX block or Pico Cricket is required.

Over $20 per group Ages 8 - adult 2 to 4 hours
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In this activity, learners make a model of a beehive using simple materials.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners act as epidemiologists by mapping the prevalence of HIV/AIDS worldwide.

$1 - $5 per group Ages 8 - 18 1 to 2 hours
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This reading and writing activity (on pages 2-9) teaches what plant parts should be avoided, how a person can get rid of toxins, symptoms of plant poisoning, and how plants create poisons to repel pre

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners design a flag for a chosen or assigned planet. The instructions include information about flags on Earth, and a list of flag references.

1 cent - $1 per group Ages 6 - adult 10 to 30 minutes
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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

1 cent - $1 per group Ages 11 - 18 1 to 2 hours
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours
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Molecular gastronomy is the scientific study of food preparation. Learners use self-assembly techniques to create edible capsules of chocolate syrup (food grade ingredients are required).

$10 - $20 per group Ages 11 - 18 5 to 10 minutes
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Learners will build and experiment with their own windmills made from simple household materials.

$10 - $20 per group Ages 6 - 14 30 to 45 minutes
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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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This marine biology activity (on pages 11-17) introduces learners to kelp (seaweed) forests that grow in the ocean and are home to many species of sea animals.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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This lesson (on pages 46-55 of PDF) features two strategy board games -- one from Ghana and one from China. The first game, Achi, is a cross between checkers and tic-tac-toe.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required.

Over $20 per group Ages 6 - adult 45 to 60 minutes
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In this health, cooking, and math activity, learners explore nutrition and examine nutrition labels.

Over $20 per group Ages 8 - 14 2 to 4 hours
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In this math-based activity, learners will experiment to find how height and angle affect spatter and then use this knowledge to solve a crime.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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Scientists use enormous wind tunnels to test the design of planes, helicopters, even the Space Shuttle.

$5 - $10 per group Ages 6 - 14 10 to 30 minutes
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In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.

1 cent - $1 per student Ages 8 - 14 30 to 45 minutes
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A magic lantern is a light that projects an image onto a screen.

Over $20 per student Ages 8 - 18 2 to 4 hours
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In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.

Over $20 per student Ages 8 - adult 2 to 4 hours
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In this activity related to microbes, learners create scale models of microorganisms and compare relative sizes of common bacteria, viruses, fungi and protozoa using metric measures: meters, centimete

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes