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Showing results 81 to 100 of 115

Hot Air Balloon
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In this activity, learners build a hot air balloon using just a few sheets of tissue paper and a hair dryer.

Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

Calcium Collage
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In this activity (on pages 11-14 of PDF), learners cut out pictures from magazines of foods that help make bones strong and glue the pictures to a paper bone.

Cut-Fold-Staple
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In this activity, learners discover how to rotate a flat shape into the third dimension. Learners draw and cut out a shape that has at least one straight edge on an index card.

Wandering Wands
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In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.

Floating Butterfly
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In this activity, learners create a cool floating animal using the science of magnetism. Learners discover what happens when a piece of magnetic metal enters a magnet's field.

Solve The Fall
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In this twist on a classic design challenge, learners will try to stop a bouncy ball from bouncing as they explore how to control the fall of an object.

Finger Basketball
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In this activity, learners build mini-basketball courts using cardboard and measuring spoons. Use this activity to introduce learners to catapults, forces, and levers.

Secret Codon
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In this activity, "write" a secret message in genetic code as beads on a string.

Parabola Basketball
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In this activity, learners build mini-basketball courts and explore the laws of physics. Learners discover that everything you throw or shoot on earth travels in a parabola.

Paper Maker
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Learners make their own paper. They start by shredding old newspaper, clean toilet paper, and clean paper towels.

Fossil Dig Site
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In this activity (located on page 5 of PDF), learners work in groups to create dig sites for display.

Handy Family Tree
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In this bilingual (English/Spanish) activity, learners create family trees by tracing the hands of their family members.

Build a Bridge
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In this activity, learners use design thinking to design and build their own bridge out of household materials including adhesives and/or connectors.

Marble Game
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In this activity, learners construct a simple game to test their hand-eye coordination and steadiness of hand.

Animal House
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The goal of this activity is to design, build and test a house or toy for an animal.

The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

Motor Bird
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

Moon and Stars
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In this craft activity, learners create a string of cut-out moons and stars.

Wind Works!
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Learners will build and experiment with their own windmills made from simple household materials.