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Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.

Night Lights
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In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.

Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

Wandering Wands
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In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.

Making Circuits
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In this activity, learners explore electricity and conductivity to find that many things conduct electricity including copper, pencil lead, fruit, play-doh, and even people!

The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

Sound Representation: Modems Unplugged
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In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

Secret Writing Devices
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In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.