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Cup Draw
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In this activity, learners construct drawing machines using a cup, some markers, and a cricket to control the movement. A programmed LEGO RCX or Cricket is required for this high-tech version.

Cup Draw (Low Tech)
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In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves.

Canine House of Cards
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This simple construction activity teaches the importance of architectural structure. Learners build and test designs for a paper "doghouse" strong enough to hold the weight of a jumbo dog biscuit.

Pinhole Viewer
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In this activity, learners discuss and investigate how cameras, telescopes, and their own eyes use light in similar ways.

Pico Cricket Compass
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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Build a Band
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In this design challenge activity, learners build a four-stringed instrument that can play a tune.

Crazy About Kites
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In this activity, learners build a kite out of paper, change it, and try to make it fly even better. With their new knowledge of kite making, students can then go on to create their own kite designs.

Dance Pad Mania
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Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.

How to Make an Audio Tape Bow
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From this How To slide show, you create an Audio Tape Bow that can play distorted audio sounds by running it across a tape head.

Building a 3-D Space Maze: Escher Staircase
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In this activity (page 95 of the PDF), learners create Escher Staircase models similar to those that were used by Neurolab's Spatial Orientation Team to investigate the processing of information about

Soggy Science, Shaken Beans
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Learners explore soybeans, soak them in water to remove their coat, and then split them open to look inside. They also make a musical shaker out of paper cups, a cardboard tube, and soybeans.

Building an Army
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In this activity, learners explore the potential of interchangeable standard parts to create a large number of unique creations in different combinations.

Getting There!: Navigation and Trajectory
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.

Block Neighborhood
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In this activity learners will build a neighborhood out of blocks and cardboard.

The Carbon Cycle and its Role in Climate Change: Activity 3
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In this activity, learners explore the human influences on the carbon cycle and examine how fossil fuels release carbon.

Curious Contraptions
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In this engineering design activity, learners will design, test, and build a “haunting machine” to solve a Sherlockian mystery.

Carousel Pump
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In this activity, learners build a carousel toy that spins when pushed down.
Build a Bridge
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In this activity, learners use recycled materials to build a bridge that holds as many potatoes as possible. They investigate weight, height, strength, and measurement as they seek design solutions.

Building A Storm Drain
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In this design challenge, learners design a storm drain cover that catches litter to protect waterways to learn about how local actions can have system-level effects.

Make a Garbage Bag Kite
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Make a kite out of a garbage bag, shower curtain, painting tarp--anything light, thin, flexible and plastic!