Search Results
Showing results 1 to 8 of 8

Artificial Intelligence: The Intelligent Piece of Paper
Source Institutions
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

Find My Card
Source Institutions
In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w

Guess My Number
Source Institutions
In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.

Battleships: Searching Algorithms
Source Institutions
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

Phylogenetics
Source Institutions
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

Coding Algorithms
Source Institutions
In this activity, learners will code an algorithm to make it through a maze.

Puzzled Partners
Source Institutions
In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece.

Smart Domino Tricks
Source Institutions
In this activity, you take regular dominoes, and turn them into conductive switches that can turn on a LEGO RCX block or Pico Cricket (micro controller). LEGO RCX block or Pico Cricket is required.