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Guess the Sentence
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In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.

Find My Card
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In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w

Guess My Number
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In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.

Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

Phylogenetics
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

Get In The Game
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In this design challenge, learners will use computational thinking to design their own board game.

Solving Playground Network Problems
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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.

Tic-Tac-Toe
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In this online version of the classic paper and pencil game, learners practice looking ahead to anticipate an opponent's move.

Guesswork
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.

Baseball
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In this math activity (Page 17 of the Play Ball! PDF), learners play a game of "baseball" and analyze the results of the game.