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Stomp Rockets
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In this activity, learners will build a stomp-powered launcher to blast off paper rockets they design. Materials can be found at a local hardware store or you may already have them at home.
DIY Pasta Rover
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In this activity, learners design and build a NASA rover using raw pasta and candy with a limited imaginary budget.
Parachute Design
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In this activity, learners design and build their own parachute using household materials with the goal of landing their passenger safely on a target.
Two Button Buzzer Circuit
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In this activity, learners explore an everyday situation, where either of two or more buttons can ring a buzzer.
Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.
Build a Bubble Circuit
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In this engineering design challenge, learners make a bubble maze that allows bubbles to move through a series of “on” and “off” switches.
Electric Messages: Then and Now
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In this activity, learners explore electronic communication, the Morse Code system, and advances all the way through text messaging. Learners build a simple circuit, send messages to one another.
Build An Aqueduct
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In this activity, learners use the design thinking process to design and build their own aqueduct, or water bridge.
Building A Storm Drain
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In this design challenge, learners design a storm drain cover that catches litter to protect waterways to learn about how local actions can have system-level effects.
Build a Rocket - and a Launch Pad!
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In this activity, learners construct a rocket powered by the pressure generated from an effervescing antacid tablet reacting with water, and build a launch pad for their rocket.
Minibot
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In this activity, learners build a mini dancing robot. This engineering activity introduces learners to electricity, circuits, switches, conductivity, and motors.
Cardboard Automata
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Cardboard Automata are a playful way to explore simple machine elements while creating a mechanical sculpture.
Give Me a Brake
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In this activity, learners explore the concept of how brakes can stop or slow mechanical motion.
Flashlights and Batteries
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In this activity, learners explore how a flashlight works, showing the electric circuit and switch functions of this everyday household item.
Echo Base Bobsleds
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The goal of this activity is to build a miniature bobsled that is either the fastest or the slowest. Learners use recycled materials to design, build, and test their bobsled on a bobsled track.
Motor Bird
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.
Sound Automata
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In this activity, learners build their own sound machines and explore the interplay of motion and sound.
Ships Ahoy!
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The goal of this activity is to design the fastest sailboat or one that carries the most treasure.
Skewers and Garden Poles
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In this activity, learners build scaled-down structures and cantilevers in a series of "building out" challenges with bamboo skewers and tape.
Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.