Search Results
Showing results 21 to 40 of 42
Super Spinners
Learners build at least two different spinners (tops) to investigate how mass distribution, size, and shape affect the length of time the spinner spins.
Leaning Tower of Pasta
Learners build structures from spaghetti and marshmallows to determine which structures are able to handle the greatest load.
DIY Pasta Rover
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In this activity, learners design and build a NASA rover using raw pasta and candy with a limited imaginary budget.
Dive into Design
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Based of the The Tech Challenge 2015, learners will engage in two mini-design challenges related to seismic engineering.
Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.
Build An Aqueduct
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In this activity, learners use the design thinking process to design and build their own aqueduct, or water bridge.
Marble Ride
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In this activity, challenge learners to design a roller coaster ride for a marble using cardboard and other simple materials.
Stranded
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What's a more compelling problem to solve than being stranded on a deserted island?
Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.
Micro Automata
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In this activity, learners build small animated toys that move.
Action Figure
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In this project, students explore how levers work, by making a puppet with moving limbs.
Build a Bridge
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In this activity, learners use design thinking to design and build their own bridge out of household materials including adhesives and/or connectors.
Roller Coasters
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.
Bridge the Gap
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.
What Gives?
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In this activity, learners design, build and test a model suspension bridge for sturdiness and strength.
Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
Wingin' It
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.
Zipline
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.
Touch Down
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In this design challenge activity, learners build a shock-absorbing system that will protect two “astronauts” when they land.
Shaking It!
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In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.