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Showing results 1 to 19 of 19

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In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.

$5 - $10 per student Ages 11 - 18 30 to 45 minutes
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In this activity, learners use their strength to light a light bulb. A chain made from paper clips is placed in series with a battery and flashlight bulb.

$5 - $10 per group Ages 11 - 18 10 to 30 minutes
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Light painting is a creative activity that involves creating striking images and illusions using a camera, a light source, and a little practice.

Over $20 per group Ages 11 - adult 45 to 60 minutes
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In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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A magic lantern is a light that projects an image onto a screen.

Over $20 per student Ages 8 - 18 2 to 4 hours
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In this activity, learners use UV light to transfer a pattern onto a plastic board. The pattern is transferred by placing a mask (a transparency sheet with the pattern) on a plastic board.

Over $20 per group Ages 14 - adult 1 to 2 hours
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In this activity, learners explore chemiluminescence and fluorescence. Learners examine 3 different solutions in regular light, in the dark with added bleach solution, and under a black light.

$10 - $20 per group Ages 8 - 18 30 to 45 minutes
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Put on a pair of gloves and be the conductor of your invisible orchestra!

Over $20 per student Ages 8 - adult 45 to 60 minutes
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Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.

Over $20 per student Ages 8 - adult 2 to 4 hours
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In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.

Over $20 per student Ages 8 - adult 2 to 4 hours
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This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity.

Over $20 per student Ages 8 - adult 2 to 4 hours
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Construct a simple battery that's able to power a small light or motor out of foil, salt water, and charcoal. A helpful video, produced by the Exploratorium, guides you along on this activity.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners build a simple qualitative conductivity tester with a battery, bulb and foil.

$5 - $10 per student Ages 11 - 18 1 to 2 hours
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Make two firefly lanterns, then program them to blink to one another and change colors.

Over $20 per group Ages 8 - adult 2 to 4 hours
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners light an LED with five cents. Learners use two different metals and some sour, salty water to create a cheap battery.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this activity, learners explore how infrared technology is used by engineers to create equipment and systems for a variety of industries.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners apply Ohm’s Law to construct voltage divider circuits. Learners discover how to read resistor codes and calculate resistor values.

Over $20 per group Ages 14 - 18 2 to 4 hours