Search Results


Showing results 1 to 20 of 35

Source Institutions
Add to list Details
In this activity, learners will practice writing while making a fun messy craft. Learners will explore texture and color as well as develop writing and fine motor skills through this activity.

$1 - $5 per student Ages 4 - 14 30 to 45 minutes
Source Institutions
Add to list Details
Learners use compasses to detect the magnetic field created by current moving through a wire. This is one of four activities learners can complete related to PhysicsQuest 2008.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
Source Institutions
Add to list Details
Learners use the current flowing in a wire to create a magnetic field that turns a magnet. Learners can use this property of electromagnetism to build a magnet-powered pinwheel.

$1 - $5 per student Ages 11 - 18 10 to 30 minutes
Add to list Details
In this engineering design activity, learners will design, test, and build a “haunting machine” to solve a Sherlockian mystery.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
Learners examine what happens when a tube spins in two directions at once. They push on a cardboard tube causing it to spin along its length while at the same time turning from end-to-end.

1 cent - $1 per student Ages 11 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this fun and imaginative writing assignment (page nine of the pdf), students will flex the creative side of their brains to learn more about the laws of motion and the scientific process.

free Ages 8 - 11 45 to 60 minutes
Source Institutions
Add to list Details
In this math lesson, learners rotate through six estimating and measuring centers. First, learners read the book, "Room for Ripley" by Stuart J.

free Ages 8 - 11 45 to 60 minutes
Source Institutions
Add to list Details
Learners examine the properties of light by experimenting with an LED-flashlight and polarizing filters. When two polarizers are used, they block all light when they are placed at right angles.

$10 - $20 per group Ages 11 - 14 10 to 30 minutes
Source Institutions
Add to list Details
Learners drop two different masses of play dough and observe how long it takes them to hit the ground.

$1 - $5 per student Ages 11 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this activity (located on page 9 of the PDF), learners are introduced to Aesop's fable, "The Crow and the Pitcher." In the story, a clever crow drops pebbles into a pitcher to cause the water level

free Ages 6 - 11 45 to 60 minutes
Source Institutions
Add to list Details
Learners experiment to see which colors of light will cause a phosphorescent (glow-in-the-dark) material to glow.

$10 - $20 per group Ages 11 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this engineering activity, young learners investigate multi-level buildings.

1 cent - $1 per student Ages 4 - 6 30 to 45 minutes
Add to list Details
In this activity, learners construct a projector out of cardboard to view their favorite images (such as storybook illustrations) on the wall.

$10 - $20 per student Ages 8 - 14 1 to 2 hours
Source Institutions
Add to list Details
Learners observe projectile motion by launching wooden balls off of a table top. They set up a rubber-band launcher so that each ball experiences a consistent amount of force.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners explore what makes a boat float and sink. They examine and test various objects to determine why objects float or sink.

$5 - $10 per group Ages 4 - 8 45 to 60 minutes
Source Institutions
Add to list Details
Learners experiment with water gel crystals, or sodium polyacrylate crystals, which absorb hundreds of times their weight in water. When in pure water, the water gel crystals cannot be seen.

$5 - $10 per group Ages 11 - 18 45 to 60 minutes
Source Institutions
Add to list Details
Learners shine the light of a laser pointer through sheets of fabric that all have a different number of threads per inch.

$5 - $10 per group Ages 11 - 14 10 to 30 minutes
Source Institutions
Add to list Details
Learners drop a magnet through a coil of wire to create electric current in a circuit. LEDs in the circuit allow learners to detect the direction of current flow.

$5 - $10 per group Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
Learners build a pendulum from a yo-yo, and then design their own experiment to determine what affects the pendulum's period of swing.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
Add to list Details
Learners work in pairs to design, construct, and test a device that exhibits positive, neutral, and negative buoyancy. They test a number of different objects in water to see if they sink or float.

$1 - $5 per group Ages 8 - 11 45 to 60 minutes