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Topological Puzzles
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.

Digit's Cyber-Dough
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In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.

Two Washers
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.
Some Sums
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In this math game, learners solve a mind-twisting puzzle using dominoes. Use this activity to help learners practice counting, adding, and solving problems.

Is it a Fair Game?
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.

Odd Man Out
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

Strike 'em Down & Add 'em Up!
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In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.
More Bubbles!
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In this math activity, learners make their own bubble wands and determine if the size of the wand affects the number of bubbles it produces.
Peppy's Day in the Park
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In this math activity, learners build Peppy the dog the best trail and park for running around.
Stack-o-Pennies Shop
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In this math activity, learners pretend there is a special store that lets you pay for toys by their height in pennies.

Measurement: Bubble Mania
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In this math lesson, learners practice measurement skills as they examine a soap bubble print. Learners follow a recipe to make a soap bubble solution.

How Many Pennies?
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In this math activity, learners pretend there is a special store that lets you pay for toys by their weight in pennies.

Statistics: Whirlybirds
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In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

Number Sense and Computation: Money Counts
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In this math lesson, learners count and compare amounts of money less than or equal to one dollar.

Patterns and Relationships: The Magic Box
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In this math lesson, learners participate in a variety of activities that give them experience in recognizing, describing, and extending repeating and arithmetic patterns.