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CyberOlympic Card Game
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.
Sumo
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In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the
Statistics: Whirlybirds
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In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.
Heart Rate and Exercise
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In this activity about heart health (on page 27 of the PDF), learners measure their heart rates after a variety of physical activities and compare the results with their resting heart rates, and with
Good Stress
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In this activity about physical stress (page 28 of PDF), learners discover that muscles and bones need to work to stay strong.
Soccer Kicks
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This activity (on page 2 of the PDF under SciGirls Activity: Soccer Ball Kick) is a full inquiry investigation into transfer of motion.
Cryptographic Protocols: The Peruvian Coin Flip
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This activity about cryptographic techniques illustrates how to accomplish a simple, but nevertheless seemingly impossible task—making a fair, random choice by flipping a coin between two people who d
Double Dutch Distractions
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This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.
Tug-of-War
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This activity (on page 2 of the PDF under SciGirls Activity: Tug O' War) is a full inquiry investigation into tug-of-war physics. Groups of learners will test two tug-of-war strategies.