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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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During this activity, learners take part in a variety of tasks which involve moving and balancing different body parts.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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This trick from Exploratorium physicist Paul Doherty lets you add together the bounces of two balls and send one ball flying.

$1 - $5 per group Ages 11 - adult 10 to 30 minutes
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In this activity, learners are challenged to design and construct a trophy for prize-winning sports equipment.

$5 - $10 per group Ages 8 - 18 10 to 30 minutes
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Everybody loves boomerangs! In this activity about force and motion, the learners will experiment with boomerangs and explore how they work. This is a great activity to get learners up and moving.

$1 - $5 per student Ages 4 - 8 10 to 30 minutes
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To understand how skaters turn in midair, try this little experiment! Individuals can do this activity alone, but it works better with a partner.

free Ages 8 - 18 10 to 30 minutes
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In this astronomy activity (page 3 of the PDF), learners will examine the effects of gravity on a person’s pulse and explore how gravity can differ from planet to planet.

free Ages 11 - 18 10 to 30 minutes
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In this activity, learners discover how exercise helps keep the body healthy. Learners increase their heart rates by running and understand how running fast versus walking affects their pulse rates.

free Ages 6 - 14 10 to 30 minutes
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Learners trace, cut out and fly a boomerang, outdoors or in a large indoor space.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
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You may have tried to throw a curveball or a slider, or even a screwball, with an ordinary baseball and found it difficult to do.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners will discover how to find the "sweet spots" on a baseball bat. Whenever an object is struck, it vibrates in response.

1 cent - $1 per group Ages 8 - 18 10 to 30 minutes
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In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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This is an activity about reaction times. Just how quickly must an NHL goalie respond to save a shot, and how does your reaction time compare?

1 cent - $1 per group Ages 14 - adult 10 to 30 minutes
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How much can you do in one minute? In this activity, learners estimate how many times a partner can complete a task (like writing their name or jumping jacks) in one minute.

free Ages 4 - 8 10 to 30 minutes
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In this physics activity (page 8 of the PDF), learners will explore the concept of inertia by attempting to run and stop quickly.

1 cent - $1 per group Ages 11 - 14 10 to 30 minutes
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In this activity learners compare the bounciness of warm and cold racquetballs to see if temperature makes a difference in how well they bounce.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this math activity, learners earn "money" by completing simple tasks. Learners complete as many "jobs" as possible in a set amount of time.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this math activity, learners jump and measure how far they can jump on different surfaces using different jumping techniques.

1 cent - $1 per student Ages 4 - 8 10 to 30 minutes
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In this activity, learners participate in fun movement activities while playing on a giant game board. Use this activity to get learners involved in physical activity.

$1 - $5 per group Ages 4 - 11 10 to 30 minutes
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Learners will determine their respiratory rate and explore the factors that affect breathing rate by filling out and using the Respiratory Chart provided in the lesson.

free Ages 6 - 14 10 to 30 minutes