Search Results
Showing results 1 to 6 of 6
CyberOlympic Card Game
Source Institutions
In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.
Sumo
Source Institutions
In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the
Statistics: Steppin' Out
Source Institutions
In this math lesson, learners construct box-and-whisker plots to analyze and compare data sets. Learners investigate whether or not long-legged people run faster than short-legged people.
Good Stress
Source Institutions
In this activity about physical stress (page 28 of PDF), learners discover that muscles and bones need to work to stay strong.
Soccer Kicks
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Soccer Ball Kick) is a full inquiry investigation into transfer of motion.
Tug-of-War
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Tug O' War) is a full inquiry investigation into tug-of-war physics. Groups of learners will test two tug-of-war strategies.