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Cylindrical Wing
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In this design and physics challenge, learners construct a cylindrical wing, fly it, make modifications, and determine how the changes affect flight patterns.
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Making Map Projections
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In this activity about cartography, learners work in teams to create two different map projections: a planar (or polar) and a cylindrical (or Mercator) projection.
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Honeycomb Geometry
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In this activity, learners will build a honeycomb. Learners will investigate how the shape of the honeycomb develops. Activity includes step-by-step instructions and extension ideas.
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The Muddy City: Minimal Spanning Trees
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In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.
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Mirror-Tracing
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This mirror-tracing activity related to proprioception is a visual and motor test that involves learning a new motor skill.
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The Thousand-Yard Model
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This is a classic exercise for visualizing the scale of the Solar System.
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Tiny Pants Photo Challenge
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In this activity, learners use a simple trick of perspective to dress friends in tiny cutout clothing. Learners make tiny pants out of card stock and tape them to the end of a stick.
Are you a Supertaster?
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In this activity, learners examine their tongue and taste buds.
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Paper Sculptures
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In this activity, learners manipulate paper to build original 3-dimensional sculptures. Appropriate for any age, learners can use fingers to tear, crumple, or fold, and if available, scissors to cut.
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Building a 3-D Space Maze: Escher Staircase
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In this activity (page 95 of the PDF), learners create Escher Staircase models similar to those that were used by Neurolab's Spatial Orientation Team to investigate the processing of information about
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Paperfolding Polyhedrons
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In this activity (on pages 55-66 of PDF), learners fold paper into origami shapes and then combine several identical shapes into a three-dimensional structure.
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Playground Patterns of Cracks
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In this math activity, learners observe and sketch cracking patterns in pavement.
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Phylogenetics
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.
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The Jelly Bean Problem (JBP)
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In this activity, learners are challenged to eat some candy as a cell would need to as well as to think about some of the problems that arise when a cell ingests food.
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Special Effects: Titanic and Beyond
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In this activity, learners investigate how geometry plays a role in perspective.
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Rates of Change: Bottles and Divers
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In this math lesson (page 2 of the PDF), learners use bottles of various shapes to explore the abstract concept of rate of change.
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Coffee to Carbon
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In this activity, learners place cards featuring biological structures in order by their relative size from largest to smallest.
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Shrinking Coin
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In this demonstration, learners attempt to get a large coin through a small hole, the size of a smaller coin.
Build A Hydrometer
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In this activity, learners will explore how a hydrometer works by building a working model and conducting experiments.
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Breaking the Code: Mayan Math
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This is a lesson plan for an activity in which learners, playing the role of archeologists, use math concepts about number bases to decipher the Dresden Codex, an ancient Mayan document.