Search Results
Showing results 21 to 40 of 40
The Carbon Cycle: How It Works
Source Institutions
In this game, learners walk through an imaginary Carbon Cycle and explore the ways in which carbon is stored in reservoirs and the processes that transport the carbon atom from one location to another
Neuron Chain Tag
Source Institutions
In this outdoor activity, learners play a game of Tag to discover how neurons attach themselves to each other to form a chain.
Mechanical Madness
Source Institutions
In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.
Sticklers
Source Institutions
In this outdoor simulation game, learners search for pretend animals called "sticklers" to determine and map where they live (habitat) and how spread out they are in that area (distribution).
Estimation
Source Institutions
In this online activity, learners will explore size estimation in one, two and three dimensions. Multiple levels of difficulty allow for progressive skill improvement.
An Interdisciplinary Deer and Human Population Study
Source Institutions
This activity helps the learner answer the question: "What environmental problems arise due to animal and human overpopulation and what might need to be done to combat these problems?" Learners play a
Scram or Freeze
Source Institutions
In this outdoor activity and animal-role-play game, learners discover and uncover the hidden world of "cryptozoa"—organisms such as spiders, salamanders and slugs that live under objects, like rocks a
Quick Frozen Critters
Source Institutions
In this activity, learners play an active version of freeze tag based on predator/prey relationships.
A System of Transport
Source Institutions
In this activity about the human heart (on page 5 of the PDF), learners work in teams to simulate the volume of blood moved through the circulatory system by transferring liquid into--and through--a s
Population Study Game: Oh, Deer!
Source Institutions
In this activity, learners model a population of deer and see how the number of deer changes over time.
Fuzzy Worms
Source Institutions
In this activity, learners explore the concepts of natural selection and observable traits in a game that can be played at home.
Follow the Scent
Source Institutions
In this outdoor, sensory activity, learners role play as animals trying to identify their "family's" scent and locate their "territory." Learners mark their territories and sniff out other territories
Cool It
Source Institutions
In this outdoor activity/game, learners use thermometers to simulate how lizards survive in habitats with extreme temperatures.
Artificial Intelligence: The Intelligent Piece of Paper
Source Institutions
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ
Planetary Rescue Squad
Source Institutions
This is an online Flash game where learners can experiment with ballistics and how to compensate for the varying levels of gravity found on the planets of our Solar System.
Bean-Counter Evolution
Source Institutions
In this simulation game, learners play as predators equipped with genetically different “mouths” (utensils) and hunt for “prey” (assorted beans).
Eyewitness Game
Source Institutions
In this demonstration (9th on the page), learners explore eyewitness memory and how memories differ amongst individuals. While the rest of the group is minding their own business (i.e.
So Many Parts
Source Institutions
In this online Flash game and spacewalk mission simulation, learners are challenged to repair parts of a space station while balancing their oxygen and fuel use carefully.
Whatta Web
Source Institutions
In this activity, learners play a game to simulate the food chain.
A Balancing Act
Source Institutions
In this plant science activity, learners role play as vegetables and weeds competing for nutrients.