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Showing results 1 to 15 of 15
I Like to Move-It
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This is an activity which will allow learners to gain an understanding of lemur behavior through observation and role play.
Shape Up!
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In this activity (25th on the page) about learning and memory, learners explore a training method that animal trainers employ called "shaping." Working in pairs, learners will attempt to "shape" each
Synaptic Tag
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In this outdoor activity, learners review the parts of the synapse and their functions by playing a game.
Kid Machine
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This activity is on page 3 (continued on page 2) of the pdf, part of the Simple Machines Discovery Box. In this fun activity, learners "create" a complex machine by simulating the parts in action.
What Causes Pressure?
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In this kinesthetic activity that demonstrates pressure, learners act as air molecules in a "container" as defined by a rope.
Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.
What Goes Around Comes Around
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In this simulation activity, learners act as parts of the circulatory system and discover how it serves as a transport system for food/nutrients, oxygen, carbon dioxide and waste.
Neuron Chain Tag
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In this outdoor activity, learners play a game of Tag to discover how neurons attach themselves to each other to form a chain.
Risk Continuum
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This activity is a whole-group kinesthetic demonstration that shows learners what it means to be in a "risk group" for developing heart disease based on family history and genetics.
Solar Cell Simulation
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In this activity, learners model the flow of energy from the sun as it enters a photovoltaic cell, moves along a wire and powers a load.
Population Study Game: Oh, Deer!
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In this activity, learners model a population of deer and see how the number of deer changes over time.
Four of the States of Matter
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This kinesthetic science demonstration introduces learners to four states of matter: solid, liquid, gas, and plasma.
Metal Heads
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Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).
Air Pressure and Dent Pullers
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In this activity, learners simulate Otto von Guericke's famous Magdeburg Hemispheres experiment.
Find Your Pack
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This activity introduces learners to wolf behavior and communication.