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This great "re-use it" activity will demonstrate how to transform a greeting card into a box. Once constructed, the box can have many uses like holding special notes or keepsakes.

1 cent - $1 per student Ages 6 - 14 5 to 10 minutes
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In this activity, learners will conduct an open-ended survey, and then organize and analyze results. What languages does everyone speak? What’s the most common? the least common?

1 cent - $1 per group Ages 6 - 14 5 to 10 minutes
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In this chemistry activity, learners use guar gum to make slime. Use this activity to introduce learners to polymers, viscosity, and colloids.

$5 - $10 per group Ages 11 - 18 5 to 10 minutes
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In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner.

1 cent - $1 per group Ages 6 - 11 5 to 10 minutes
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This activity (on page 2) explores how sensing is part of robotics. Learners try tying their shoes with different constraints.

$1 - $5 per student Ages 6 - 18 5 to 10 minutes
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In this activity, learners explore the properties of paper by constructing and modifying paper airplanes.

1 cent - $1 per student Ages 8 - 14 5 to 10 minutes
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In this activity (on page 2) about fingerprint analysis, learners use graphite from a pencil and scotch tape to capture their fingerprints.

$1 - $5 per group Ages 4 - 14 5 to 10 minutes
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This activity helps learners learn about math through a real-world scenario. Three friends are baking cookies for their school’s bake sale.

$1 - $5 per group Ages 8 - 11 5 to 10 minutes
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Make a copy of the first stethoscope with only a cardboard tube! René Laennec invented the first stethoscope in 1819 using an actual paper tube!

free Ages 4 - 14 5 to 10 minutes
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In this activity, learners interact with a 3-D model of a watershed to better understand the interconnectedness of terrestrial and aquatic environments.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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In this online game, learners build complicated machines to complete simple tasks. The game starts with a power source on one side of the screen and the task on the other side.

free Ages 8 - 11 5 to 10 minutes
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In this online simulation, learners use antibiotics to cure patients with bacterial infections.

free Ages 8 - 11 5 to 10 minutes
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In this activity, young learners use different-sized paper 'caterpillars' and various household items to predict and measure their height.

$1 - $5 per group Ages 4 - 8 5 to 10 minutes
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In this online activity, learners crack the special code imprinted on envelopes to help the U.S. Postal Service deliver the mail.

free Ages 8 - 14 5 to 10 minutes
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In this activity, learners make an astrolabe, a device used for measuring altitude, including the height of objects in the sky.

$1 - $5 per student Ages 6 - 14 5 to 10 minutes
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In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.

free Ages 6 - 14 5 to 10 minutes
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In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place.

free Ages 8 - 11 5 to 10 minutes
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In this activity/demo, learners investigate biobarcodes, a nanomedical technology that allows for massively parallel testing that can assist with disease diagnosis.

$10 - $20 per group Ages 6 - adult 5 to 10 minutes
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This activity is designed to accompany the PBS documentary about African-American chemist "Percy Julian: Forgotten Genius." Learners look through two cups with small holes in them to simulate what it'

1 cent - $1 per group Ages 6 - adult 5 to 10 minutes
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In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.

1 cent - $1 per group Ages 8 - 11 5 to 10 minutes