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Wetland Filter Model
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In this quick activity (located on page 2 of the PDF under GPS Wetlands Activity), learners will model how wetlands act as natural filters for the environment.
Pattern Sticks
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In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.
Estimation Exploration
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In this "Sid the Science Kid" activity from Episode 103: Enough With the Seashells!, learners practice estimating numbers of objects (like shells) and then check their estimates by counting.
Is it a Fair Game?
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.
Race to the Dollar
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In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.
Keep-a-Cube
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In this activity, challenge learners to keep an ice cube from completely melting in 30 minutes. Learners engineer a box or wrap to prevent an ice cube from melting.
Dancing Compasses
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Learners use compasses to detect the magnetic field created by current moving through a wire. This is one of four activities learners can complete related to PhysicsQuest 2008.
Mechanical Grabber
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In this engineering activity, challenge learners to make a "grabber" that can pick up trash. Learners use simple materials to create pinchers that can grab small items.
Active Touch
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In this activity (14th activity on the page) about the sense of touch, learners examine if it is easier or harder to identify an object if they move their hands over it.
No Saliva, No Taste?
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In this activity (4th activity on the page), learners test to see if saliva is necessary for food to have taste.
Circle Logic
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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.
Guesswork
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.
COSI's Flubber Recipe
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Everybody loves messy science, and Flubber is a favorite of both COSI employees and guests!
Color Spy
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In this activity (16th on the page), learners play a variation of the "I Spy" game to explore color. Learners work in teams with each team assigned a color.
X-Ray Vision?
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In this activity (13th on the page), learners complete a simple illusion trick to see through their own hand.
Painting a Picture with Air
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Create a painting by blowing air out of a straw. Push liquid acrylic paint around on some watercolor paper by aiming short bursts of air onto the paint puddle.
Counting Craze
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In this activity, learners practice counting objects found on patterned wrapping paper or fabric.
Taste Match Game
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In this activity (3rd activity on the page), learners taste test different foods and categorize them as sweet, bitter, sour, or salty. Learners compare their results with the group.
Cylinders and Scale
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In this activity, learners investigate the relative growth of lengths, areas, and volumes as cylinders are scaled up.
Shower Estimation
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In this activity, learners calculate their water usage (in cups and galloons) during an average shower. Learners also chart and analyze water usage during showers in their households.