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Race to the Top
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In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.
Paper Bridge
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In this engineering activity, challenge learners to construct a paper bridge that can support 100 pennies.
Wind Turbine
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Learners build a wind turbine and test it to see how much energy is created.
¡Libera el globo!
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En esta actividad, los aprendices usarán la lógica para ganar un juego. Dos personas toman turnos quitando uno o dos "cuerdas" de las estacas en el suelo.
Motor Effect
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See what force a magnet has on a wire that has current running through it: will it push it, pull it, or will nothing happen? This is the foundation of a simple electric motor.
Cooling the Mummy's Tomb
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In this activity, learners conduct an experiment to help Pharaoh design a better insulated tomb.
Your Body in Your Mind's Eye
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This activity is about how you form mental images of your body's position in space, independent of vision. Can you take a sip of water from a cup with your eyes closed?
What Causes Pressure?
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In this kinesthetic activity that demonstrates pressure, learners act as air molecules in a "container" as defined by a rope.
Diffusion of Water with Gummy Bears
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In this activity, learners investigate the movement of water into and out of a polymer. Learners test the diffusion of water through gummy bears, which are made of sugar and gelatin (a polymer).
¡Espirales de Colores!
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En esta actividad sobre la densidad de los líquidos, los participantes ven si las gotas de colorante se hunden en diferentes soluciones de agua.
Electric Gamebox Challenge
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.
On Target
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In this design challenge activity, learners modify a cup so it can carry a marble down a zip line and also drop it onto a target.
Aesop's Arithmetic
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In this activity (located on page 9 of the PDF), learners are introduced to Aesop's fable, "The Crow and the Pitcher." In the story, a clever crow drops pebbles into a pitcher to cause the water level
Is It Possible: Estimating Measurement
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In this activity, learners will decide together on a question about how far, long or high the group could reach together.
Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.
A Stand-up Egg
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In this science trick, learners get an egg to stand-up on its long-axis vertical to a table's top.
Hot Sauce Hot Spots
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In this activity, learners model hot spot island formation, orientation and progression with condiments.
Polar Bear Glove
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In this activity, learners will explore how animal in cold areas stay warm.
Six Squares: Geometry and Design
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In this activity, learners take a turn contributing a closed figure made of six squares to a large grid; each must be different from all the others on the grid so far.
Glider
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In this activity, learners construct paper airplanes that twist and turn.