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Highway Seismograph
Source Institutions
This is an activity that models the operation of a seismograph, a tool used to measure the size of earthquakes.
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Public Key Encryption: Kid Krypto
Source Institutions
In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.
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Battleships: Searching Algorithms
Source Institutions
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
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Gumdrop Dome
Source Institutions
In this activity (located on pages 23-24 of the PDF), learners are introduced to structural engineering and encouraged to practice goal-oriented building.
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How Far?
To learn how friction affects motion, learners build a measurement tool from a rubber band and other simple materials.
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Radioactive Decay of Candium
Source Institutions
In this simulation, learners use M&M™ candy to explore radioactive isotope decay.
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Earth's Energy Cycle: Albedo
Source Institutions
In this activity, learners experiment and observe how the color of materials that cover the Earth affects the amounts of sunlight our planet absorbs.
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Secret Codon
Source Institutions
In this activity, "write" a secret message in genetic code as beads on a string.
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Animal House
Source Institutions
The goal of this activity is to design, build and test a house or toy for an animal.
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Parabola Basketball
Source Institutions
In this activity, learners build mini-basketball courts and explore the laws of physics. Learners discover that everything you throw or shoot on earth travels in a parabola.
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Exploring Strange New Worlds
Source Institutions
This fun and simple hands-on astronomy activity lets learners explore model planets (that they or an educator will create), using methods NASA scientists use to explore our Solar System.
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DIY Pasta Rover
Source Institutions
In this activity, learners design and build a NASA rover using raw pasta and candy with a limited imaginary budget.
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Pi Graph
Source Institutions
In this activity, learners use a straight line to learn about circles. Learners measure and record the diameter and circumference of different sized cylindrical objects on a chart.
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The Poor Cartographer: Graph Coloring
Source Institutions
In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.
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Divide and Conquer: Santa's Dirty Socks
Source Institutions
This activity introduces the idea of "divide and conquer" using a fictitious but serious problem--a pair of dirty socks has accidentally been wrapped in one of the presents that Santa is about to deli
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Solidly Platonic
Source Institutions
In this activity, learners follow simple directions to explore and create platonic solids.
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Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.
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Colour by Numbers: Image Representation
Source Institutions
This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.
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Fantastic Four: A Math Card Game
Source Institutions
This is a game that is sure to sharpen players' basic math skills. Players must use four randomly selected numbers to create an equation that equals a fifth number.
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Plankton Feeding
Source Institutions
This activity provides a hands-on experience with a scale model, a relatively high viscosity fluid, and feeding behaviors.