Search Results
Showing results 21 to 40 of 71
Musical Gloves
Source Institutions
Put on a pair of gloves and be the conductor of your invisible orchestra!
Binary Challenge
Source Institutions
In this activity, learners cut out 5 paper cards and label them with 1, 2, 4, 8, or 16 dot(s) to explore binary digits.
Programming Languages: Marching Orders
Source Institutions
In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.
Divide and Conquer: Santa's Dirty Socks
Source Institutions
This activity introduces the idea of "divide and conquer" using a fictitious but serious problem--a pair of dirty socks has accidentally been wrapped in one of the presents that Santa is about to deli
Artificial Intelligence: The Intelligent Piece of Paper
Source Institutions
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ
Ice Roads: Steiner Trees
Source Institutions
In this outdoor activity, learners use pegs (like tent pegs) and string or elastic to simulate drill sites and roads in Northern Canada.
What am I?
Source Institutions
In this activity, learners examine nanoscale structures of common things.
Squeezing Pictures Into Codes
Source Institutions
In this activity, learners will explore how computers represent pictures using pixels.
Social Fireflies: Pico "Firefly" Communication
Source Institutions
Make two firefly lanterns, then program them to blink to one another and change colors.
Cryptographic Protocols: The Peruvian Coin Flip
Source Institutions
This activity about cryptographic techniques illustrates how to accomplish a simple, but nevertheless seemingly impossible task—making a fair, random choice by flipping a coin between two people who d
Unlocking the Secret in Product Codes
Source Institutions
In this activity, learners will explore how product barcodes are scanned accurately and be able to "guess" the last number in a 13 digit barcode correctly every time.
Overnight Painting Machine: Pico Cricket Activity
Source Institutions
This activity requires a Pico Cricket (tiny computer).
The Orange Game: Routing and Deadlock in Networks
Source Institutions
When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt
The Turing Test: Conversations with Computers
Source Institutions
This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.
Kidbots
Source Institutions
In this activity, one person acts as a human robot while another acts as their developer by programming their actions.
Guess the Sentence
Source Institutions
In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.
Information Hiding: Sharing Secrets
Source Institutions
This activity about cryptographic techniques illustrates a situation where information is shared, and yet none of it is revealed.
Beat the Clock: Sorting Networks
Source Institutions
Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.
Pico Cricket (Tiny Computer) Activity Ideas
Source Institutions
This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity.
Musical Ice: How to Make an Ice Theremin
Source Institutions
Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched.