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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.

1 cent - $1 per group Ages 8 - 18 10 to 30 minutes
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In this activity, learners will use Google Sky to observe features of the night sky and share their observations.

free Ages 4 - 11 10 to 30 minutes
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In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.

free Ages 11 - 18 30 to 45 minutes
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.

1 cent - $1 per group Ages 8 - 18 5 to 10 minutes
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In this activity, learners discover why some nanoscale science and technology is done in the controlled environment of a clean room, what clean rooms are like, and how scientists help keep the clean r

Over $20 per group Ages 4 - adult 10 to 30 minutes
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.

free Ages 8 - 14 30 to 45 minutes
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Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.

Over $20 per student Ages 8 - adult 2 to 4 hours
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In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

1 cent - $1 per group Ages 6 - 18 30 to 45 minutes
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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Over $20 per group Ages 8 - adult 45 to 60 minutes
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.

Over $20 per group Ages 8 - 14 2 to 4 hours
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In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.

1 cent - $1 per student Ages 8 - 18 30 to 45 minutes
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Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

$1 - $5 per group Ages 6 - 18 10 to 30 minutes
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In this activity, learners recreate a method of detecting and correcting errors in computers called 'parity'.

1 cent - $1 per group Ages 6 - 18 5 to 10 minutes
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this activity (page 7 of pdf), learners research tide pool ecosystems, and then create brochures that "advertise" these environments.

1 cent - $1 per student Ages 8 - 11 2 to 4 hours
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In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.

free Ages 8 - 18 1 to 2 hours