Search Results
Showing results 161 to 180 of 216

Food Grab
Source Institutions
In this outdoor activity, learners design devices that will catch prey or gather plants.

Hopper Herding
Source Institutions
In this outdoor activity and game, learners roundup a "herd" of hopping insects and find out how many different kinds or species are in their herd.

Olympic Track Meet
Source Institutions
In this activity, learners discover how exercise helps keep the body healthy. Learners increase their heart rates by running and understand how running fast versus walking affects their pulse rates.

Tracking Otters
Source Institutions
This activity (on pages 38-43) has learners simulate the way scientists track and map the movement of otters in the wild using radio trackers.

The Thousand-Yard Model
Source Institutions
This is a classic exercise for visualizing the scale of the Solar System.

Tug-of-War
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Tug O' War) is a full inquiry investigation into tug-of-war physics. Groups of learners will test two tug-of-war strategies.

Rover Races
Source Institutions
In this activity, learners experience some of the challenges of "tele-operating" a robotic vehicle on another planet when they design and execute a series of commands to guide a human "rover" through
Filling the Time
Source Institutions
Build time sense into the schedule by asking learners to predict what can happen in a certain amount of time: We have 20 minutes before outdoor time. What can you get done?

Sound Off!
Source Institutions
This activity includes several games about animal sounds. Using their sense of hearing and communicating with various kinds of noisemakers, learners role-play predator and prey.

Mission: Control!
Source Institutions
In this activity and game, learners will train to improve balance and spatial awareness by performing throwing and catching techniques on one foot.

Exploring Fabrication: Self-Assembly
Source Institutions
In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.

Scram or Freeze
Source Institutions
In this outdoor activity and animal-role-play game, learners discover and uncover the hidden world of "cryptozoa"—organisms such as spiders, salamanders and slugs that live under objects, like rocks a

Great Steamboat Race
Source Institutions
In this outdoor activity, learners race small boats, made of cork, balsa wood, popsicle sticks etc., to investigate the rate and direction of currents in a stream or creek.

Catch Your Breath: Build a Spirometer and Measure your Lung Capacity
Source Institutions
In this activity, learners will measure their lung capacity by making their own spirometer. Learners will then explore factors that affect the amount of air the lungs can hold.

Changing Shadows
Source Institutions
In this sunny day, outdoor activity, learners observe changes in shadows over time. The activity also helps to develop a sense of the Earth's motion.

Population Study Game: Oh, Deer!
Source Institutions
In this activity, learners model a population of deer and see how the number of deer changes over time.

Bat Echolocation
Source Institutions
In this activity, learners investigate how bats use echolocation to navigate. One learner is assigned to be a bat, while the other learners are selected to be either moths or trees.

Shake It!
Source Institutions
In this outdoor activity that can be combined with a hike, learners try to match a "mystery community" by shaking animals out of different trees and shrubs.

Damsels and Dragons
Source Institutions
In this outdoor activity/field trip, learners conduct experiments to explore where dragonflies and damselflies perch or rest, and how the flies change behavior in reaction to other flies or fly decoys

Helicopters
Source Institutions
In this activity, learners will observe how air interacts with a paper helicopter. Learners will test different variables of weight, size, and shape.