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Showing results 81 to 100 of 202
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Kinetic Sculpture
Source Institutions
In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.
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Zip Line
Source Institutions
In this design challenge activity, learners build a device to carry a Ping-Pong ball from the top of a zip line to the bottom in four seconds (or less!).
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Optical Morpher
Source Institutions
In this amazing activity about light and reflection, learners will use a pie plate and reflective strips from a mylar balloon to try to morph their face into a friend's.
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Magnetic Seesaw
Source Institutions
In this activity, learners build a seesaw powered by magnets.
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Hail Storm House
Source Institutions
In this activity, learners construct hail-proof houses using recycled materials to discuss storm readiness and safety.
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CD Air Puck
Source Institutions
In this activity, learners will use a compact disc to build an air puck that can glide across a smooth tabletop. The puck glides with almost no friction on a cushion of air escaping from a balloon.
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You Can Say That Again!: Text Compression
Source Institutions
This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.
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Get In The Game
Source Institutions
In this design challenge, learners will use computational thinking to design their own board game.
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Sound Representation: Modems Unplugged
Source Institutions
In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.
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Color Code
Source Institutions
In this activity, learners conduct the "Stroop Effect" test and explore what happens when they try to complete two simple tasks at the same time.
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Melting Ice
Source Institutions
In this activity, learners explore density, convection, stratification, and, by inference, the melting of icebergs. Learners make hypotheses, test their hypotheses, and explain their observations.
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Static Friction Prediction
Source Institutions
In this activity (page 2 of PDF under GPS: Kinetic Sculpture Challenge Activity), learners will predict which objects have to overcome the most static friction to slide down a ramp.
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Gearing up with Robots
Source Institutions
In this activity, learners experiment with gear motion to understand how gears work to change the amount of force, speed, or direction of motion in machines.
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Which Parachute
Source Institutions
In this activity, learners will engineer three different parachutes to test how well each one works.
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Card Flip Magic: Error Detection & Correction
Source Institutions
This magic trick is based on how computers detect and correct data errors.
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COSI's Flubber Recipe
Source Institutions
Everybody loves messy science, and Flubber is a favorite of both COSI employees and guests!
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Stomp Rocket
Source Institutions
In this activity, learners build rockets and shoot them into the air by stomping on the plastic bottle launchers.
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Four-Sock Drawers
Source Institutions
These puzzles use four colors of socks in a drawer to get learners thinking algebraically.
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Wandering Wands
Source Institutions
In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.
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Watercraft
Source Institutions
In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.