Search Results
Showing results 21 to 40 of 126
Symbol Search
Source Institutions
In this environmental activity (page 6 of the PDF), learners identify household products that are recyclable and explore the different types of recyclable plastics.
Micro Automata
Source Institutions
In this activity, learners build small animated toys that move.
The Poor Cartographer: Graph Coloring
Source Institutions
In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.
Joe's Place
Source Institutions
In this math activity (Page 8 of the Dining Out! PDF), younger learners select items from a menu and count out the total amount needed using the fewest bills and coins possible.
Up, Up and Away with Bottles
Source Institutions
In this activity, learners make water rockets to explore Newton's Third Law of Motion. Learners make the rockets out of plastic bottles and use a bicycle pump to pump them with air.
Foam Tower
Source Institutions
In this activity (page 1 of the PDF under SciGirls Activity: Water Slides), learners will whip up some suds with a cup of water and a tablespoon of dish soap until the bubbles are stiff enough to star
Divide and Conquer: Santa's Dirty Socks
Source Institutions
This activity introduces the idea of "divide and conquer" using a fictitious but serious problem--a pair of dirty socks has accidentally been wrapped in one of the presents that Santa is about to deli
The Menu Game at the Terribly Terrific Taco
Source Institutions
In this math game (Page 15 of the Dining Out! PDF), learners figure discounts and/or profit increases for various food totals. Learners add decimals to $100.
Glow Up
Source Institutions
In this activity, learners explore chemiluminescence and fluorescence. Learners examine 3 different solutions in regular light, in the dark with added bleach solution, and under a black light.
The Snack Shop
Source Institutions
In this math activity (Page 11 of the Dining Out! PDF), younger learners count out the total amount of money needed to purchase trail mix using the fewest number of bills/coins possible.
Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.
Paddle Power
Source Institutions
In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.
Tactile Mazes
Source Institutions
In this activity (15th activity on the page) about the sense of touch, learners use glue and cardboard to construct a maze they use with their eyes closed.
Night Lights
Source Institutions
In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.
Push Pull Painter
Source Institutions
In this activity, learners create painting machines that can paint moving forwards and backwards.
Shape Stamping
Source Institutions
In this activity, learners will explore two-dimensional shapes that are found in three-dimensional shapes. Learners will explore geometry, design, color and tool use through this activity.
Fantastic Four: A Math Card Game
Source Institutions
This is a game that is sure to sharpen players' basic math skills. Players must use four randomly selected numbers to create an equation that equals a fifth number.
Straws and Airplanes
Source Institutions
Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.
Dive into Design
Source Institutions
Based of the The Tech Challenge 2015, learners will engage in two mini-design challenges related to seismic engineering.
Stranded
Source Institutions
What's a more compelling problem to solve than being stranded on a deserted island?