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Under Pressure
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In this experiment, learners examine how pressure affects water flow. In small groups, learners work with water and a soda bottle, and then relate their findings to pressure in the deep ocean.
Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.
Manufacturing Technologies: Making a Picture Frame
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Learners examine the manufacturing process while they make picture frames from cereal boxes.
Using Solar Energy
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In this activity, learners discover how solar energy can be used to heat water.
Mapping Greenhouse Gas Emissions Where You Live
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In this lesson plan, learners examine some of the of greenhouse gas emissions sources in their community.
Rubber Band Racer
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In this activity, learners construct speedy vehicles made out of paper plates and powered by twisted rubber bands.
Evolution in Plane Sight
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In this activity, learners model directed evolution by making paper fly. Learners construct and fly paper airplanes.
Neural Network Signals
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In this activity, learners create an electrical circuit and investigate how some dissolved substances conduct electricity.
Plastic Bag Creations
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In this activity, learners will reuse plastic bags in an interesting way.
Paddle Boat
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In this activity, learners build an old-fashioned paddle boat out of simple materials.
Paper Drop Design Competition
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Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target.
Salting Out
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In this activity, learners create a mixture of water, alcohol and permanent marker ink, and then add salt to form a colored alcohol layer on top of a colorless water layer.
Wind Turbine
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Learners build a wind turbine and test it to see how much energy is created.
Electric Gamebox Challenge
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.
On Target
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In this design challenge activity, learners modify a cup so it can carry a marble down a zip line and also drop it onto a target.
Harvesting Chemicals from a Battery
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In this activity, learners take apart a used zinc-carbon dry cell battery.
Getting Your Bearings
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In this activity, learners explore the concept of friction and how ball bearings reduce friction.
Treasure Hunt: Finite-State Automata
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.
Simple Machine Challenge
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In this activity, learners are challenged, using everyday objects, to create simple machines to complete specific tasks.