Search Results
Showing results 601 to 620 of 682

The Adaptation Game
Source Institutions
To convey the concept of how animals adapt to survive, this game asks learners to imagine what adaptations a given animal would need to live in a certain environment—including environments where such

Big Sun, Small Moon
Source Institutions
Learners will explore the concept of angular distance, and investigate why the moon appears to be the same size as the sun during a solar eclipse, despite the sun being much larger.

Squeezing Pictures Into Codes
Source Institutions
In this activity, learners will explore how computers represent pictures using pixels.

Squeeze the Stream
Source Institutions
In this activity related to flight, learners build a tiny stream channel to investigate how fluids (air and water) change speed as they flow between and around objects.

Developing Tests to Distinguish Between Similar-Looking Unknowns
Source Institutions
Learners identify an unknown liquid by comparing its behavior to known liquids. Learners drop liquids onto different surfaces and see how the liquids behave.

Seeing Is Believing
Source Institutions
This activity is designed to accompany the PBS documentary about African-American chemist "Percy Julian: Forgotten Genius." Learners look through two cups with small holes in them to simulate what it'

Breaking the Code: Mayan Math
Source Institutions
This is a lesson plan for an activity in which learners, playing the role of archeologists, use math concepts about number bases to decipher the Dresden Codex, an ancient Mayan document.

Solving Dissolving
Source Institutions
The Sacred Cenote at Chichén Itzá is a sink hole, or well, containing groundwater. In this activity, learners create their own cenote using chalk, limestone, acids, and rain water.

Fishy Observations
Source Institutions
In this activity (page 1 of the PDF under SciGirls Activity: Rabbits), learners will visit a zoo, aquarium, or pet store to view a variety of fish.

Bottle Blast Off
Source Institutions
With little more than a plastic bottle, some vinyl tubing, and a length of PVC pipe, make a rocket and a rocket launcher and investigate how rockets fly.

Size Wheel
Source Institutions
In this fun sticker activity, learners will create a size wheel with images of objects of different size, from macroscopic scale (like an ant) to nanoscale (like DNA).

Four of the States of Matter
Source Institutions
This kinesthetic science demonstration introduces learners to four states of matter: solid, liquid, gas, and plasma.

Dissolving Different Liquids in Water
Source Institutions
In this activity, learners add different liquids to water and apply their working definition of “dissolving” to their observations.

"Boyle-ing" Water
Source Institutions
In this activity, learners explore Boyle's Law and discover that water will boil at room temperature if its pressure is lowered.

Telescope Treasure Hunt
Source Institutions
This hands-on astronomy activity lets learners hunt for different objects in the night sky that contribute to stellar and planetary formation, using a Treasure List.

Thread the Needle: Using Two Eyes Gives You Depth Perception
Source Institutions
Closing one eye eliminates one of the clues that your brain uses to judge depth. Trying to perform a simple task with one eye closed demonstrates how much you rely on your depth perception.

Lung Model: Make a Lung and Diaphragm
Source Institutions
By building a model of a lung and diaphragm, learners discover the function of various parts of the body's respiratory system.

What's the Risk?
Source Institutions
To discover the risk and protective factors involved in substance addiction, learners play a game of chance to determine whether a fictitious child is likely or unlikely to abuse drugs.

The Orange Game: Routing and Deadlock in Networks
Source Institutions
When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt

Making Babies
Source Institutions
This activity is designed to introduce learners to genes, genotypes and simple inheritance patterns.