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Showing results 81 to 100 of 111

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This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.

free Ages 11 - 18 10 to 30 minutes
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In this activity, learners use sieves with different-sized holes to sort balls by size.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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In this thought-provoking activity, learners plan a hypothetical project to build and operate wind turbines in their community.

free Ages 8 - 14 2 to 4 hours
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In this math lesson, learners apply mathematical modeling to solve a real-world storage problem, in which a manufacturing company is given two options for storing oil barrels.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners model a population of deer and see how the number of deer changes over time.

free Ages 11 - 18 10 to 30 minutes
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This activity about cryptographic techniques illustrates how to accomplish a simple, but nevertheless seemingly impossible task—making a fair, random choice by flipping a coin between two people who d

$1 - $5 per group Ages 8 - 18 30 to 45 minutes
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In this activity (p.26 of PDF), learners discover why mushrooms have spots. Learners use a balloon, toilet paper, and water to simulate what happens as mushrooms grow.

1 cent - $1 per group Ages 11 - 14 10 to 30 minutes
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In this activity, learners explore why humans sweat. Learners compare the effects of heat on a balloon filled with air and a balloon filled water.

1 cent - $1 per group Ages 6 - 14 5 to 10 minutes
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In this activity about the circulatory system and space travel (on page 38 of the PDF), learners use water balloons to simulate the effects of gravity and microgravity on fluid distribution in the bod

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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This activity is designed to accompany the PBS documentary about African-American chemist "Percy Julian: Forgotten Genius." Learners look through two cups with small holes in them to simulate what it'

1 cent - $1 per group Ages 6 - adult 5 to 10 minutes
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
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In this outdoor activity, learners use pegs (like tent pegs) and string or elastic to simulate drill sites and roads in Northern Canada.

$5 - $10 per group Ages 11 - 18 30 to 45 minutes
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This is an online Flash game where learners can experiment with ballistics and how to compensate for the varying levels of gravity found on the planets of our Solar System.

free Ages 6 - 14 5 to 10 minutes
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In this group activity, learners will explore the characteristics, functions and uniqueness of the mangrove tree.

$1 - $5 per group Ages 4 - 14 45 to 60 minutes
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In this simulation game, learners play as predators equipped with genetically different “mouths” (utensils) and hunt for “prey” (assorted beans).

$10 - $20 per group Ages 8 - 18 45 to 60 minutes
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In this activity, learners use simple materials to simulate the effect of X-rays in a safe way. Learners place a piece of window screen over a box and a cardboard pattern on top of the screen.

$1 - $5 per student Ages 8 - 14 5 to 10 minutes
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In this demonstration (9th on the page), learners explore eyewitness memory and how memories differ amongst individuals. While the rest of the group is minding their own business (i.e.

free Ages 8 - 18 10 to 30 minutes
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In this outdoor fall activity, learners find out what living in or under a layer of leaves is like.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners act out the flow of blood in the human body! A great way to get learners up and moving while learning about the circulatory system.

1 cent - $1 per group Ages 6 - 14 30 to 45 minutes
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In this online Flash game and spacewalk mission simulation, learners are challenged to repair parts of a space station while balancing their oxygen and fuel use carefully.

free Ages 6 - 14 5 to 10 minutes