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Showing results 1 to 20 of 28

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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.

1 cent - $1 per group Ages 8 - 18 10 to 30 minutes
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This activity demonstrates the specificity of viral vectors for target cells in gene therapy delivery methods using two approaches: 1) STYROFOAM® models demonstrate viral ligand binding to receptor pr

$10 - $20 per group Ages 11 - 18 10 to 30 minutes
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Learners construct an electricity-generating wind turbine out of a plastic bottle.

Over $20 per group Ages 11 - 18 2 to 4 hours
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In this activity, learners explore how the hull shape impacts a ship's performance and stability.

$10 - $20 per group Ages 11 - 18 2 to 4 hours
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If a sailboat is stranded because there is no wind, is it possible to set up a fan on deck and blow wind into the sail to make the boat move?

Over $20 per student Ages 8 - 18 1 to 2 hours
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In this activity, learners create a "Jam Jar Jet" based on Francois Reynst's discovery of a pulsejet engine, which uses one opening for both air intake and exhaust.

$10 - $20 per student Ages 14 - adult 2 to 4 hours
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This activity uses LEGO® bricks to represent atoms bonding into molecules and crystals. The lesson plan is for a 2.5 hour workshop (or four 45-minute classes).

Over $20 per group Ages 11 - adult 2 to 4 hours
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In this activity, learners are introduced to robotic submarines called gliders. Learners make “gliders” from plastic syringes and compare these to Cartesian bottles and plastic bubbles.

$10 - $20 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners are challenged to design a planktonic organism that will neither float like a cork nor sink like a stone.

$5 - $10 per group Ages 8 - adult 30 to 45 minutes
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In this activity (on page 5 of PDF), learners use dry ice and household materials to make scientifically accurate models of comets.

$5 - $10 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners are challenged to design and build a miniature tree house in a potted plant. This activity uses engineering concepts to encourage creativity.

$10 - $20 per student Ages 8 - adult 45 to 60 minutes
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In this activity, learners solidify their conceptualization of cells by building a model of a cell in a ziplock bag.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners explore the design of tall structures such as skyscrapers and telecommunication towers.

$1 - $5 per group Ages 8 - 18 1 to 2 hours
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This activity helps learners visualize the Human Immunodeficiency Virus (HIV) by constructing three-dimensional HIV particle models from paper.

1 cent - $1 per student Ages 8 - 18 1 to 2 hours
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In this activity, learners will explore how maps can provide information about a place and help us find our way from one location to another.

$1 - $5 per group Ages 4 - adult 10 to 30 minutes
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In this activity (on page 14 of PDF), learners use a pan full of flour and some rocks to create a moonscape.

$10 - $20 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners use three types of cheesy snacks--cheese balls, cheese puffs, and Cheetos--to learn about polymers.

$5 - $10 per group Ages 14 - adult 30 to 45 minutes
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In this activity, learners use edible models of the DNA molecule to transcribe an mRNA sequence, and then translate it into a protein.

$5 - $10 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners construct a 3-D paper model depicting how histone, acetyl and methyl molecules control access to DNA and affect gene DNA expression.

$1 - $5 per group Ages 14 - 18 45 to 60 minutes
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In this activity, learners build models of comets, using edible materials, to learn about comets' structure.

Over $20 per group Ages 6 - 18 45 to 60 minutes