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Showing results 1 to 16 of 16

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In this design challenge, learners will practice empathy and design thinking skills by creating an invention of the future.

free Ages 6 - adult 10 to 30 minutes
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In this online interactive simulation, learners will add different salts to water and then watch the salts dissolve and achieve a dynamic equilibrium with solid precipitate.

free Ages 8 - adult 10 to 30 minutes
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In this online activity, learners find out whether they are smart enough to survive as a plant.

free Ages 11 - adult 10 to 30 minutes
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This quiz lets you estimate your annual radiation exposure.

free Ages 8 - 18 10 to 30 minutes
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This online simulation game explores the different consequences of water levels on the Columbia River in the Pacific Northwest.

free Ages 8 - 18 10 to 30 minutes
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In this activity, learners will engineer a roof using simple materials to protect a construction paper person from a rainstorm.

free Ages 6 - adult 10 to 30 minutes
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In this online interactive simulation, learners will test the pH of liquids like coffee, spit, and soap to determine whether each is acidic, basic, or neutral.

free Ages 11 - adult 10 to 30 minutes
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With a bit of PVC, a laser, a can/cup, and a small mirror, you can make a device that visualizes you voice or any sound transmitted into the cup/can.

free Ages 8 - adult 10 to 30 minutes
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Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

free Ages 4 - adult 10 to 30 minutes
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In this activity, learners will explore engineering concepts to construct a blanket fort using materials sourced from home.

free Ages 4 - adult 10 to 30 minutes
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In this activity, learners use found natural materials to create a water haven for bees and other insects.

free Ages 4 - adult 10 to 30 minutes
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In this activity, learners play NOAA's Carbon Tracker game and discover ways to keep track of carbon dioxide and other greenhouse gases in the world.

free Ages 11 - 18 10 to 30 minutes
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In this activity (11th activity on the page), learners use pennies to test their hearing acuity.

free Ages 6 - 18 10 to 30 minutes
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In this design challenge activity, learners explore the concept of biomimicry by using a natural organism's special features to design a new human object.

free Ages 8 - adult 10 to 30 minutes
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This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.

free Ages 11 - 18 10 to 30 minutes
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes