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Cleaning with Dirt
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Learners build a filter from old soda bottles and dirt. They create polluted water, and pour it through their filter to clean it.

To Taste or Not to Taste
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In this biology activity (page 8 of the PDF), learners will determine whether they are "tasters" or "non-tasters", test selected individuals from their families and peer group for the trait, and chart

Caution! Wildlife Crossing
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In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.

String Genome
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In this biology activity (page 5 of the PDF), learners use yarn and sticky labels to build a model of a DNA strand. They discover that DNA is very long, very skinny, and packs well into cells.

Find the Fat
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Fat is a very important component in our diet. It's the most efficient source of energy in our bodies, and plays an important role in the flavor of foods.

Sound Charades
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In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other.

Better Hair Through Chemistry
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In this activity, learners hook up a hair to a lever system and create a hair hygrometer to measure changes in humidity.
Trading Places: Redox Reactions
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Visitors add drops of copper sulfate solution onto a steel nail. They observe the nail change color from silver to brown as the copper plates onto the nail.

Modeling Mendel's Pea Experiment
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This modeling activity allows learners to discover for themselves what Mendel uncovered in his famous pea experiments.

CD Spinner
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In this activity, learners create a simple “top” from a CD, marble and bottle cap, and use it as a spinning platform for a variety of illusion-generating patterns.

Nature Painting
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In this activity learners will create paint out of natural materials. Explore your natural world (or your fridge) and find berries, leaves, or flowers to find a great base for your paint.

Cells and Walls
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Using toothpicks, straws, or tubes of rolled up newspaper, learners create 3-dimensional models to illustrate the basic structure and function of the cell membrane, and place an object inside to repre

The Scoop on Habitat
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Some aquatic organisms live in open water, while some live in soil at the bottom of a body of water.

Rotating Light
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In this activity, learners explore what happens when polarized white light passes through a sugar solution.

Matraca
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In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel.
Forwards and Backwards: pH and Indicators
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Visitors prepare six solutions combining vinegar and ammonia that range incrementally from acid (all vinegar) to base (all ammonia).

Modeling Limits to Cell Size
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This investigation provides learners with a hands-on activity that simulates the changing relationship of surface areas-to-volume for a growing cell.

Luminol Test
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Learners mix a solution containing luminol and copper with a fake blood solution. A chemical reaction between the luminol solution and fake blood (hydrogen peroxide) show learners a blue glow.

Design a Microexpression Zoetrope
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In this engineering design challenge, learners animate a facial expression and make a machine (zoetrope) that plays the animation back.

Robot Hands
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This activity (on page 2) explores how sensing is part of robotics. Learners try tying their shoes with different constraints.