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Perspectives: Powers of 10
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In this activity, learners complete a series of drawing activities to explore scale and powers of 10. Learners first trace each other on 1-meter-square pieces of paper.
Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
Lung Capacity
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This is an activity about lung capacity. Learners will measure their own lung capacity using a homemade spirometer.
Sea State: Forecast Conditions at Sea
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In this oceanography and data collection activity, learners cast real time sea state conditions using buoys from NOAA's National Data Buoy Center.
Paper Cutting
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In this activity about scale, learners investigate the world of the very small by cutting a 28 centimeter strip of paper in half as many times as they can.
Critical Angle
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In this optics activity, learners examine how a transparent material such as glass or water can actually reflect light better than any mirror.
Exploring Size: Tiny Ruler
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In this activity, learners investigate just how small a billionth of a meter is by attempting to cut a paper ruler down to a nanometer-sized sliver.
The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.
Under Pressure
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In this experiment, learners examine how pressure affects water flow. In small groups, learners work with water and a soda bottle, and then relate their findings to pressure in the deep ocean.
Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.
Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.
Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.
Equatorial Sundial
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In this activity, learners make an equatorial sundial, which is simple to construct and teaches fundamental astronomical concepts. Learners use the provided template and a straw to build the sundial.
Getting There!: Navigation and Trajectory
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.
You Can Say That Again!: Text Compression
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This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.
Binary Code Bracelets
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In this activity, learners make their own binary code bracelets by translating their initials into 0s and 1s represented by beads of 2 different colors.
Card Flip Magic: Error Detection & Correction
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This magic trick is based on how computers detect and correct data errors.
Out of Sight: Remote Vehicle Activity
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In this robotics activity, learners drive a remote-controlled car through a course to learn the challenges faced while trying to operate a planetary rover.
Viral Packaging
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In this activity, learners create virus models, including nucleic acid and proteins, using simple materials. This resource includes information about virus structure and gene therapy.