Search Results


Showing results 121 to 140 of 287

Add to list Details
In this international citizen science activity, learners measure their night sky brightness and submit their observations into an online database.

free Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
Add to list Details
In this activity, learners will first learn the basics of galaxy classification and grouping.

free Ages 14 - 18 30 to 45 minutes
Add to list Details
In this activity, learners test the Law of Reflection based on experimental evidence. Learners produce raw data and explanations based on their data: pencil tracings of incident and reflection rays.

$1 - $5 per group Ages 14 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners make their own binary code bracelets by translating their initials into 0s and 1s represented by beads of 2 different colors.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
Source Institutions
Add to list Details
This magic trick is based on how computers detect and correct data errors.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
Source Institutions
Add to list Details
Get a roll of pennies, throw them on the ground, then remove those that only show tails, and repeat with the ones left over.

free Ages 8 - 18 5 to 10 minutes
Source Institutions
Add to list Details
In this activity, groups of learners work together to create edible models of chemicals involved in autotrophic nutrition.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.

1 cent - $1 per group Ages 14 - 18 5 to 10 minutes
Source Institutions
Add to list Details
Exponga estos pósteres en el salón o déjelos donde los chicos los puedan explorar. Los chicos buscan las respuestas en libros de consulta o en línea.

free Ages 6 - adult Under 5 minutes
Source Institutions
Add to list Details
In this activity, learners explore the devices used over time to measure changes in temperature.

$1 - $5 per group Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners construct hand-held altitude trackers. The device is a sighting tube with a marked water level that permits measurement of the inclination of the tube.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners apply Ohm’s Law to construct voltage divider circuits. Learners discover how to read resistor codes and calculate resistor values.

Over $20 per group Ages 14 - 18 2 to 4 hours
Source Institutions
Add to list Details
Los Momentos de Mixing in Math son actividades de 5 a 10 minutos que mantienen a los chicos ocupados, aprendiendo sobre el mundo, y usando matemáticas por su cuenta.

free Ages 4 - adult Under 5 minutes
Source Institutions
Add to list Details
In this activity, learners explore how engineers use scales and measures when designing a manufacturing process to ensure that final products are uniform in weight or count.

$1 - $5 per group Ages 11 - 18 2 to 4 hours
Source Institutions
Add to list Details
This is an activity about reaction times. Just how quickly must an NHL goalie respond to save a shot, and how does your reaction time compare?

1 cent - $1 per group Ages 14 - adult 10 to 30 minutes
Add to list Details
In this data collection and analysis activity, learners evaluate fish physiology and ecology using vision research data from Dr.

free Ages 14 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this quick activity, Dracula has a hole in his house and learners help solve the problem by using a mirror and protractor to reflect incoming light out of his house.

free Ages 8 - 18 Under 5 minutes
Source Institutions
Add to list Details
Have you ever heard of a camera without a lens? In this activity, learners create a pinhole camera out of simple materials. They'll see the world in a whole new way: upside down and backwards!

$1 - $5 per student Ages 8 - 18 45 to 60 minutes