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Whirling Windmills
Source Institutions
In this activity, learners are challenged to design and construct a windmill to harness the power of wind.
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Jump Into Design: Understanding the Design Process
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In this series of activities (page 5), students are introduced to the design process.
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Whose Fault Is It?
Source Institutions
In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.
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Graph Dance
Source Institutions
In this activity, learners "dance" (move back and forth at varying speeds) by reading a graph. This is a kinesthetic way to help learners interpret and understand how motion is graphed.
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Arctic Sea Ice
Source Institutions
In this activity, learners explore how the area of Arctic sea ice has changed over recent years. First, learners graph the area of Arctic sea ice over time from 1979 to 2007.
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Animal House
Source Institutions
The goal of this activity is to design, build and test a house or toy for an animal.
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Life Size: What's in a microbe?
Source Institutions
In this activity on page 3 of the PDF, learners visualize the relative size and structural differences between microbes that have the potential to cause disease.
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Clean Water: Is It Drinkable?
Source Institutions
In this activity, learners simulate nature's water filtration system by devising a system that will filter out both visible and invisible pollutants from water.
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Jumpy Dolls
Source Institutions
In this activity, learners are challenged to design and construct a jointed figure that moves in a motion (something like jumping jacks) when a string is pulled.
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Cup Speaker
Source Institutions
Make your own speaker with a magnet, wire, and paper cup! If you have a radio with a headphone plug and an old pair of headphones, this is a great tinkering activity.
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Brick Drop Challenge
Source Institutions
In this design challenge, leaners attempt to build a strong structure out of LEGO® bricks that can withstand a 4-foot drop.
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Engineered Sports
Source Institutions
In this activity, learners explore the concept of how aerospace engineering has impacted sports, specifically exploring the design of golf balls.
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Scaling an Atom
Source Institutions
In this activity, learners make a scale model of an atom to see how big or how small an atom is compared to its nucleus. Learners will realize that most of matter is just empty space!
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Soaring Satellites
Source Institutions
Working in small teams, learners try to build a satellite that can float for at least five seconds in the marked area of a vertical wind tube.
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Kinematic Fanatic
Source Institutions
In this activity, learners are challenged to design and build a system of gears and kinematics to create a hand-stamping machine.
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Get It Write
Source Institutions
In this activity, learners explore how pens have been engineered and re-engineered over time. Learners work as a team to develop a working pen out of everyday items.
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Playing with Parachutes
Source Institutions
In this activity, learners explore how parachutes are used to slow down moving objects. Learners work in teams of "engineers" to design and build their own parachutes out of everyday items.
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Magical Möbius
Source Institutions
In this tabletop activity (on pages 32-40), learners make Möbius strips -- 3D surfaces with only one side.
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Percentage of Oxygen in the Air
Source Institutions
In this activity, learners calculate the percentage of oxygen in the atmosphere by using steel wool's ability to rust.
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Measure the Pressure: The "Wet" Barometer
Source Institutions
In this activity, learners use simple items to construct a device for indicating air pressure changes.