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Showing results 1 to 8 of 8
   
Battleships: Searching Algorithms
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  This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
   
Pico Cricket Compass
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  Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.
   
Artificial Intelligence: The Intelligent Piece of Paper
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  This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ
   
What am I?
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  In this activity, learners examine nanoscale structures of common things.
   
Information Hiding: Sharing Secrets
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  This activity about cryptographic techniques illustrates a situation where information is shared, and yet none of it is revealed.
   
Card Flip Magic: Error Detection & Correction
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  This magic trick is based on how computers detect and correct data errors.
   
You Can Say That Again!: Text Compression
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  This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.
   
Colour by Numbers: Image Representation
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  This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.
  