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Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.
Marble Game
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In this activity, learners construct a simple game to test their hand-eye coordination and steadiness of hand.
Pinball Wizard
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.
Micro Automata
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In this activity, learners build small animated toys that move.
Hot Air Balloon
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In this activity, learners build a hot air balloon using just a few sheets of tissue paper and a hair dryer.
Action Figure
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In this project, students explore how levers work, by making a puppet with moving limbs.
The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.
Motor Bird
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.
Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.
Straws and Airplanes
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Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.
Finger Knitting
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In this activity, learners will learn how to knit using only their hands. Learners will explore patterns and fabrication as well as develop fine motor skills and patience through this activity.
Clay Bridges
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In this activity, learners make bridges using an oil-based modeling clay (plasticene). The instructions include discussion questions for both before and after bridge building.
Puppet Play
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In this activity, learners will make a marionette puppet and put on a show. Learners will explore color, design, fabrication and storytelling through this activity.
Thrill Ride
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In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.
Wind Works!
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Learners will build and experiment with their own windmills made from simple household materials.
Spinning Illusions
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In this activity, learners construct three optical illusion toys to examine how our brains play tricks on what we see.
Balancing Sculptures
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In this activity, learners will use a variety of household and/or natural objects to design a sculpture that balances from a single point.
Solve The Fall
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In this twist on a classic design challenge, learners will try to stop a bouncy ball from bouncing as they explore how to control the fall of an object.
Simple Pop-Up Mechanisms
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In this activity, learners construct three quick and simple mechanisms to start building a pop-up book. Learners fold, cut, and glue paper to make a bird beak, parallelogram, and V-fold.
Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.