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Showing results 21 to 40 of 96
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Crunch Time
Source Institutions
In this quick and easy activity and/or demonstration, learners use two empty 2-liter bottles and hot tap water to illustrate the effect of heat on pressure.
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Get-Moving Game
Source Institutions
In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
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Pedal Power
Source Institutions
In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.
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Sail Away
Source Institutions
In this activity, learners explore watercraft engineering and sailing.
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Jump for the Moon
Source Institutions
In this activity, learners will train to increase bone strength and to improve heart and other muscle endurance by performing jump training with a rope, both while stationary and moving.
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Variation Game
Source Institutions
In this set of outdoor games, learners play the role of monkeys that are trying to get enough resources (food, shelter, and space) to survive.
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Space Stations: Beans in Space
Source Institutions
In this activity, learners perform 20 arm curls with cans that simulate the weight of beans on Earth versus the weights of the same number of beans on the Moon and in space.
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Double Dutch Distractions
Source Institutions
This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.
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What Counts in Bounce
Source Institutions
In this activity learners compare the bounciness of warm and cold racquetballs to see if temperature makes a difference in how well they bounce.
How Many In a Minute
Source Institutions
In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.
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Endurance: How Many Can You Do in a Row?
Source Institutions
Combine math and exercise with this activity. Learners count how many times in a row they can skip rope or throw and catch a ball.
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Twirling Rope Frequency
Source Institutions
In this activity (page 1 of the PDF under SciGirls Activity: Double Dutch), learners will stand twelve feet apart swinging a rope at the slowest tempo possible while someone uses a stopwatch to record
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Make Your Own Magnus Glider
Source Institutions
Build a glider that uses the same physics as a curve ball, for less than a dime.
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Mid-Air Maneuver: Skateboard Science
Source Institutions
To understand how skaters turn in midair, try this little experiment! Individuals can do this activity alone, but it works better with a partner.
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Kites
Source Institutions
In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.
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Heart and Lungs
Source Institutions
In this environmental health activity, learners investigate their breathing and pulse rates, and learn how these measurements are affected by physical activity.
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Your Energy Needs
Source Institutions
In this activity about the relationship between food and energy (page 8 of PDF), learners estimate average daily baseline energy (Calorie) needs and energy needs for different levels of activity.
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Baseball
Source Institutions
In this math activity (Page 17 of the Play Ball! PDF), learners play a game of "baseball" and analyze the results of the game.
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Pulse of Life: Measure Your Pulse
Source Institutions
In this activity, learners take their own pulse and explore how heart rate is affected by various activities.
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Base Station Walk-Back
Source Institutions
In this activity, learners will train to improve lung, heart, and other muscle endurance as they walk a progressive, measured distance.