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Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Uncanny Motion
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In this activity, learners explore motion and airflow by setting two aluminum cans on their side and blowing air in-between them.

Rubber Band Racer
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In this activity, learners construct speedy vehicles made out of paper plates and powered by twisted rubber bands.

Getting Your Bearings
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In this activity, learners explore the concept of friction and how ball bearings reduce friction.

Chain Reaction II
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In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.

CD Air Puck
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In this activity, learners will use a compact disc to build an air puck that can glide across a smooth tabletop. The puck glides with almost no friction on a cushion of air escaping from a balloon.
Magnus Glider
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A design challenge that takes paper airplanes into an entirely different direction: a magnus glider uses cups and and rubber bands to create a glider that uses the same forces that a curveball (from b

Echo Base Bobsleds
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The goal of this activity is to build a miniature bobsled that is either the fastest or the slowest. Learners use recycled materials to design, build, and test their bobsled on a bobsled track.

Homemade Rube Goldberg Machine
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In this fun and, at times, hilarious force and motion activity, learners will use household objects to build a crazy contraption and see how far they can get a tennis ball to move.

Balls and Ramps
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In this activity, learners use simple, everyday materials to experiment with balls and ramps.

Marshmallow Puff Tube
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In this demonstration/activity, learners observe as a regular size marshmallow is blown through a tube made from a manila file folder.

Airboat
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In this activity related to Newton's Laws of Motion, learners build a boat powered by a propeller in the air.

Propeller-Powered Car
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In this activity, learners construct cars that are powered by hand-made, electric propellers.

Ships Ahoy!
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The goal of this activity is to design the fastest sailboat or one that carries the most treasure.

Interactive Gumball Machine
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In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.