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A-Mazing Robot
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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.
Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
Guess My Number
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In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.
CD Spectroscope
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In this activity, learners use an old CD to construct a spectroscope, a device that separates light into its component colors.
Lung Capacity
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This is an activity about lung capacity. Learners will measure their own lung capacity using a homemade spirometer.
Jem's Pykrete Challenge
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In this activity, learners make pykrete by freezing a mixture of water and a material like cotton wool, grass, hair, shredded paper, wood chips, or sawdust.
Snow Day!
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In this activity (on pages 4-5), learners make fake snow by adding water to the super-absorbant chemical from diapers, sodium polyacrylate.
DNA Detective
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This activity is about collecting and analyzing DNA as part of a criminal investigation.
Critical Angle
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In this optics activity, learners examine how a transparent material such as glass or water can actually reflect light better than any mirror.
Catapult
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Build a catapult that transforms the potential energy of a twisted rubber band into kinetic energy. Experiment with design variations so that you can hit a target with a projectile.
Exploring Size: Tiny Ruler
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In this activity, learners investigate just how small a billionth of a meter is by attempting to cut a paper ruler down to a nanometer-sized sliver.
The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.
Mini Zoetrope
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In this activity (posted on March 27, 2011), learners follow the steps to construct a mini zoetrope, a device that produces an illusion of action from a rapid succession of static pictures.
One In The Hand
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In this physics demonstration, learners are challenged to break a raw egg just by squeezing it. Learners will be shocked by their inability to complete the deceivingly simple challenge.
Uncanny Motion
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In this activity, learners explore motion and airflow by setting two aluminum cans on their side and blowing air in-between them.
Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.
Exploring the Solar System: Mission to Space Board Game
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In this tabletop board game, players will represent a team of scientists and engineers sending a spacecraft on a mission to space.
Shrinkers
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In this hands-on activity, learners use heat to shrink samples of polystyrene plastic (#6 recycle code). Learners compare the size and shape of the plastic pieces before and after shrinking.
Motor Effect
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See what force a magnet has on a wire that has current running through it: will it push it, pull it, or will nothing happen? This is the foundation of a simple electric motor.
Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.