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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.

$5 - $10 per student Ages 6 - 11 10 to 30 minutes
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If a sailboat is stranded because there is no wind, is it possible to set up a fan on deck and blow wind into the sail to make the boat move?

Over $20 per student Ages 8 - 18 1 to 2 hours
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.

$10 - $20 per student Ages 6 - 14 30 to 45 minutes
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Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.

$5 - $10 per student Ages 6 - 14 10 to 30 minutes
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This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.

Over $20 per group Ages 8 - 14 2 to 4 hours
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In this activity, children and adults work together to explore their relationship with technology and examine ways to make sustainable media consumption choices.

$1 - $5 per group Ages 4 - 14 10 to 30 minutes
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In this activity, learners create a battery from fruit. This activity helps learners explore electricity, electrochemistry, and series circuits as well as the process of scientific inquiry.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners build simple alarms that they can attach to anything, such as a drawer or doorway. This activity introduces learners to electricity, circuits, and currents.

$5 - $10 per student Ages 6 - 11 45 to 60 minutes
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

$5 - $10 per student Ages 6 - 14 30 to 45 minutes
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In this activity on page 5 of the PDF, learners use their knowledge of energy and batteries to create homemade flashlights.

$5 - $10 per student Ages 8 - 14 10 to 30 minutes
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In this activity (26th on the page), learners construct an easy-to-build device and test motor learning.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners explore the concept of conducting or insulating electricity.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
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In this demonstration, cook a cake using the heat produced when the cake batter conducts an electric current.

$10 - $20 per group Ages 8 - 18 30 to 45 minutes
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In this activity (page 1 of the PDF under SciGirls Activity: Forensics), learners will use a home video camera with a “night vision” mode to test how various inks appear outside the spectrum of visibl

Over $20 per group Ages 8 - 14 30 to 45 minutes
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In this optics activity, learners use glass and water to demonstrate total internal reflection (TIR).

free Ages 8 - 14 Under 5 minutes
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In this activity about electricity, learners imagine that they are out in the wilderness and it is getting dark. Their task is to use the materials supplied to build a simple flashlight.

$5 - $10 per group Ages 8 - 11 30 to 45 minutes
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In this activity, learners string a line across the room and build cable cars that can move from on end to the other.

$1 - $5 per student Ages 8 - 18 45 to 60 minutes
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In this activity, high voltage is applied across a pickle to emit a yellow glow. This activity should only be conducted by skilled adults and is best suited as a demonstration.

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
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In this activity about electricity, learners explore what happens when you blow a fuse.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this activity about electricity and magnetism, learners examine what happens when a magnet exerts a force on a current-carrying wire.

$1 - $5 per student Ages 8 - 14 5 to 10 minutes