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Guess My Number
Source Institutions
In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.
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Up and Down Donkey
Source Institutions
In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner.
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Water Drop Races
Source Institutions
In this activity, learners will explore the physics of liquids and gas by playing with both! Learners of any age use their own breath to move drops of water across a smooth wax paper surface.
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Treasure Hunters
Source Institutions
Learners use their opponent's clues and a compass rose to find the hidden treasure on a map. Learners use problem solving and coordinate grid skills as they hunt for treasure.
Number Flips
Source Institutions
In this math activity, learners play a number game to explore the relationships between numbers, combinations, and the concept of equivalency.
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¡Libera el globo!
Source Institutions
En esta actividad, los aprendices usarán la lógica para ganar un juego. Dos personas toman turnos quitando uno o dos "cuerdas" de las estacas en el suelo.
Mystery Jars: Estimate Contents
Source Institutions
This activity puts a mathematical twist on the familiar “guessing jar.” No guesses allowed, estimates only.
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Nice and Nasty
Source Institutions
In this math game, learners throw dice and place the numbers in one of four boxes. Learners repeat this three more times and the learner with the largest four digit numbers is the winner.
Pocket Change: Math and Coin Toss
Source Institutions
In this activity, learners will play a coin toss game where the highest total wins. Combine coin recognition, addition, and probability with a game learners can play on their own.
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Hoop Glider
Source Institutions
In this activity, learners will experiment with the physics of flight by making a gliding contraption with strange looking wings. The activity explores flight with connections to the natural world.
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Sumo
Source Institutions
In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the
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Gotcha Game
Source Institutions
In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.
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Reaction Time
Source Institutions
In this activity, learners explore reaction time and challenge themselves to improve their coordination. Do you want to move faster? Catch that ball that you never seem to see in time?
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Zoom-A-Rang
Source Institutions
In this activity, learners design and build a Zoom-a-rang using everyday materials. Experiment with different materials and Zoom-a-rang designs to see how they fly.
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Find My Card
Source Institutions
In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w
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Exploring Size: Memory Game
Source Institutions
In this activity, learners play a card game that explores different size scales--macro, micro and nano.
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Drop IT!: Depth Perception
Source Institutions
These two activities (4th on the page) demonstrate the importance of two eyes in judging depth.
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Tic-Tac-Toe
Source Institutions
In this online version of the classic paper and pencil game, learners practice looking ahead to anticipate an opponent's move.
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Guess the Sentence
Source Institutions
In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.
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North American Endangered Amphibians Card Game
Source Institutions
In this activity, learners can play two card games related to endangered species, specifically North American amphibians.