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Target Practice
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In this dynamic activity, learners build a catapult that launches projectiles, such as marshmallows.

Ships Ahoy!
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The goal of this activity is to design the fastest sailboat or one that carries the most treasure.

Balloon Rockets
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In this activity, learners will create a model rocket out of an inflated balloon attached to a straw on a taught string.

Water Rocket Launch
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In this activity, learners explore rocketry and the principals of space flight.

Bernoulli and More Bernoulli
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This lesson guide includes six simple and quick activities to help learners better understand Bernoulli's Principle.

Wind Tube
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In this activity, learners explore moving air and the physics of lift and drag by constructing homemade wind tunnels.
Ships Ahoy!
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Design a vessel that tests the limits of wind power given a set of off the shelf and recycled materials.

Rescue Mission
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In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.

Give Me a Brake
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In this activity, learners explore the concept of how brakes can stop or slow mechanical motion.

Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Art Cars
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In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.

Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.

Full of Hot Air: Hot Air Balloon Building
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In this activity, learners create a model of a hot air balloon using tissue paper and a hairdryer. Educators can use this activity to introduce learners to density and its role in why things float.

Diving Submarine
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Learners use a commercially available toy to experiment with density. They fill a chamber in the toy submarine with baking powder and release it into a tank of water.

Glider
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In this activity, learners construct paper airplanes that twist and turn.

Straws and Airplanes
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Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.

Rubber Band Car
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In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.

All Wound Up
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In this activity, learners build a racecar using only a rubber band, spool, straw, and paper clip! This racer is a classic toy that zips across a flat surface.

Cup Sailing Game
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In this online Flash game, learners will captain a sailing challenge, adjusting boat direction and sails, seeking the way to take greatest advantage of varying wind speeds and directions to catch the

Motorized Car
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In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.