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Showing results 21 to 31 of 31
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Life Size: Line 'em up!
Source Institutions
In this activity on page 1 of the PDF, learners compare the relative sizes of biological objects (like DNA and bacteria) that can't be seen by the naked eye.
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Close, Closer, Closest
Source Institutions
In this activity, learners perform an experiment that models a chromatography-like process called electrophoresis, a process used to analyze DNA.
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Have Your DNA and Eat It Too
Source Institutions
In this activity, learners build edible models of DNA, while learning basic DNA structure and the rules of base pairing.
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Virus Lander
Source Institutions
Can you avoid the body's immune system and make someone sick? Play this online game in which you go inside a human body to explore how viruses attack cells in the body.
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Phylogenetics
Source Institutions
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.
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Wear a Chimp on Your Wrist
Source Institutions
Learners construct a bracelet containing two strands of beads, which represents a double strand of DNA that codes for a gene. They match beads to the bases in a section of a chimp's DNA code.
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What Sort?
Source Institutions
In this activity (on pages 22-33), learners do the kind of work genetic scientists do, sorting and comparing (images of) genetic material strands called chromosomes.
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Code Cracker
Source Institutions
Whether it's the genetic code, an ancient language, or patterns of light in a distant galaxy, scientists often have to play the role of decoder.
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Exploring Structures: DNA
Source Institutions
In this activity, learners create a necklace of wheat germ DNA. Learners add alcohol to wheat germ so that the DNA clumps together.
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Sequence Bracelets
Source Institutions
In this craft-based activity, learners make DNA sequence bracelets that carry the code of an organism such as a human, trout, chimpanzee or butterfly.
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Self-Assembly Game
Source Institutions
This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.