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Zig Zag Bopper
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In this activity, learners build a machine made of craft sticks to multiply the levering motion of their hands and create a device that bends and extends.

Four Corners
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.

Art Cars
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In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.

Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.

Pulleys and Force
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In this activity, learners explore the concept of force and how pulleys are used in everyday life to make work easier.

Mechanical Grabber
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In this engineering activity, challenge learners to make a "grabber" that can pick up trash. Learners use simple materials to create pinchers that can grab small items.

Sound Automata
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In this activity, learners build their own sound machines and explore the interplay of motion and sound.

Working with Watermills
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In this activity, learners explore how watermills have helped harness energy from water through the ages.

Mechanical Madness
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In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.

Sum of Your Parts
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A group of 6 learners works together as a team with each learner performing a different role. Together, they need to maneuver a die through a maze.

Build Your Own Marble Machine
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In this activity, learners will build a ball run contraption.

Levers at Play
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In this activity, learners consider how a simple machine, a lever, turns a small push or pull (a small force) into a larger--or stronger--push or pull (a larger force).
Water Motor
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In this physics activity (page 10 of the PDF), learners will explore how energy from moving water can be used.

Extreme Kicking Machine
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In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.

Kicking Machine
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.