Search Results
Showing results 421 to 440 of 676

Fly on the Ceiling
Source Institutions
In this math lesson, learners play two different games to help them understand coordinates. First, learners read the book, "The Fly on the Ceiling," by Julie Glass.

Tasty Buds
Source Institutions
In this activity (1st activity on the page), learners explore their sense of taste and the structure of the tongue by taste-testing various foods.

Tactile Double Trouble
Source Institutions
In this activity (11th activity on the page), learners use their sense of touch to identify matching pairs of objects hidden in bags. Learners can also play this game with partners.

For Your Eyes Only
Learners build particulate matter collectors--devices that collect samples of visible particulates present in polluted air.

Clay Bridges
Source Institutions
In this activity, learners make bridges using an oil-based modeling clay (plasticene). The instructions include discussion questions for both before and after bridge building.

Sink It
Source Institutions
Learners classify a variety of objects by their characteristics. They then design an experiment to determine which objects float or sink in water and add this characteristic to their classification.

Hoop Glider
Source Institutions
In this activity, learners will experiment with the physics of flight by making a gliding contraption with strange looking wings. The activity explores flight with connections to the natural world.

Chocoberry Chillers: Volume for Thought
Source Institutions
In this Cyberchase activity, have fun measuring volumes and enjoy a delicious shake.

How Do Probes Get To Space?
Source Institutions
Investigate how force and thrust work to propel rockets into outer space. Build a rocket: a blown-up balloon taped to a drinking straw threaded through some string.

Thrill Ride
Source Institutions
In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.

Blow It Away
Source Institutions
In this activity, learners design wind-powered cars out of simple household materials. Students have fun designing and then racing their vehicles around the room.
Secret Message
Source Institutions
In this fun math activity (page 1 of the pdf), learners exercise the creative part of their brain by trying to describe a number without mentioning the actual number (for instance, the number 12 could

Speed, Eggs and Slam!
Source Institutions
In this fun hands-on activity, learners create a safety device to protect an egg "passenger" in a toy car crash. Learners experiment with different solutions to this very problem.

Roller Coasters
Source Institutions
In this activity learners will build roller coasters and test them using small balls or marbles.

Ocean Echolocation
Source Institutions
Use echolocation to find others and experience how whales’ senses have adapted to suit their environment. In pairs, learners are blindfolded and use containers filled with marbles to find each other.

Treasure Hunt: Finite-State Automata
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

Eat Like a Bird
Source Institutions
Birds' beaks are designed to allow birds to get the most of whatever food they need. In this activity, learners get an idea of how different beak shapes suit different food sources.

Feet Fit
Source Institutions
In this self-measuring activity, learners measure and record the length of their foot.

Block Neighborhood
Source Institutions
In this activity learners will build a neighborhood out of blocks and cardboard.

Vectoring: Steering a Plane
Source Institutions
In this two part activity, learners work in pairs or individually to discover how vectoring the thrust from a jet engine affects movement of an airplane.