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Underwater ROV
Source Institutions
In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).
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Toxic Popcorn Design Challenge
Source Institutions
In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.
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Be a Scanning Probe Microscope
Source Institutions
In this activity, learners investigate Scanning Probe Microscopes (SPM) and then work in teams using a pencil to explore and identify the shape of objects they cannot see, just as SPMs do at the nano
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Cup Sailing Game
Source Institutions
In this online Flash game, learners will captain a sailing challenge, adjusting boat direction and sails, seeking the way to take greatest advantage of varying wind speeds and directions to catch the
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The Carbon Cycle and its Role in Climate Change: Activity 3
Source Institutions
In this activity, learners explore the human influences on the carbon cycle and examine how fossil fuels release carbon.
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DNA Detective
Source Institutions
This activity is about collecting and analyzing DNA as part of a criminal investigation.
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Shake it up with Seismographs!
Source Institutions
In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.
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Assembly Line
Source Institutions
In this activity, learners work individually to assemble a product and then work in teams to design, construct, test, and redesign an assembly line process whose product must meet specific quality con
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The Poor Cartographer: Graph Coloring
Source Institutions
In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.
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I Want to Hold Your Hand
Source Institutions
In this activity, learners construct a robot-like hand to demonstrate how data is collected when using robotic technology.
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Programming Languages: Harold the Robot
Source Institutions
In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their
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Forensic Science: Hair Sample Investigation
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Forensics) is a full inquiry investigation into how hairs from a crime scene are matched to suspects.
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Programming Languages: Marching Orders
Source Institutions
In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.
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Exploring at the Nanoscale
Source Institutions
This lesson focuses on how nanotechnology has impacted our society and how engineers have learned to explore the world at the nanoscale.
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Build a Soundscape
Source Institutions
This is a virtual representation of a sound mixer containing pre-looped sounds of animal, insect, and environmental noises.
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Treasure Hunt: Finite-State Automata
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.
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Passion for Pixels
Source Institutions
In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.
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Sound Representation: Modems Unplugged
Source Institutions
In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.
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Macchia Madness
Source Institutions
In this activity, learners explore the history of making objects from glass and artistry of Dale Chihuly.
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Bet the Farm
Source Institutions
This is an online game about the complexities of farming. Learners will "draw" cards and make decisions about how to take care of their farm.