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Showing results 21 to 40 of 67
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Make a "Mummy"
Source Institutions
The Ancient Egyptians used a naturally-occurring salt from the banks of the Nile River, called natron, to mummify their dead.
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Living Clocks
Source Institutions
In this activity about daily rhythms (on page 17 of the PDF), learners will explore circadian patterns in humans, animals and plants.
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Build a Soundscape
Source Institutions
This is a virtual representation of a sound mixer containing pre-looped sounds of animal, insect, and environmental noises.
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Colorblind Dogs
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Colorblind Dogs) is a full inquiry investigation into dogs' ability (or inability) to see color.
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Doghouse Design
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Doghouse Design) is a full inquiry investigation into absorption and reflection of radiant energy.
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Avogadro's Bubbly Adventure
Source Institutions
In this activity on page 7 of the PDF, learners investigate the solubility of gas in water at different temperatures. This experiment will help learners determine if temperature affects solubility.
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Plankton Feeding
Source Institutions
This activity provides a hands-on experience with a scale model, a relatively high viscosity fluid, and feeding behaviors.
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Using a Sundial
Source Institutions
In this activity (on page 12 of the PDF), learners make a sundial (shadow clock) appropriate for their geographic location in the northern hemisphere and use it to tell time.
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Oscillating Woodpecker
Source Institutions
In this activity, learners will experiment with the physics of forces - kinetic energy and friction while making a moving toy woodpecker.
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Gummy Growth
Source Institutions
In this activity related to Archimedes' Principle, learners use water displacement to compare the volume of an expanded gummy bear with a gummy bear in its original condition.
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Candy Chemosynthesis
Source Institutions
In this activity, groups of learners work together to create edible models of chemicals involved in autotrophic nutrition.
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Woodpecker
Source Institutions
In this activity, learners construct a traditional handicraft toy that illustrates a motion commonly associated with violins and earthquakes.
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Cranking Bird
Source Institutions
In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.
Fish Eyes: More than Meets the Eye
Source Institutions
In this data collection and analysis activity, learners evaluate fish physiology and ecology using vision research data from Dr.
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Thrush Songs: An Interactive Game
Source Institutions
In this interactive game, learners listen to the songs of four different thrushes and then try to match each bird with its song.
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Control a Bird’s Flight
Source Institutions
In this engineering design challenge, learners make a bird and then control its flight with attached strings.
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Illuminating Luminescence
Source Institutions
In this activity, learners compare and contrast different forms of luminescence by observing how chemiluminescence, phosphorescence, and fluorescence produce or emit light.
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Floating Butterfly
Source Institutions
In this activity, learners create a cool floating animal using the science of magnetism. Learners discover what happens when a piece of magnetic metal enters a magnet's field.
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Sound Mixer: A Multi-track Mixer of Animal Sounds
Source Institutions
This is a virtual representation of a sound mixer containing pre-looped sounds of animal, insect, and environmental noises.
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How Animals Stay Warm
Source Institutions
In this quick activity, learners explore how blubber protects animals from the cold by making a "blubber mitt." Using cooking shortening, two zip-top sandwich bags, and duct tape, learners simulate bl