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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Over $20 per group Ages 8 - adult 45 to 60 minutes
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners use a fictitious map of "Tourist Town" and counters to problem solve how to place ice-cream vans on street intersections so that every other intersection is connected to one

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Earthquakes) is a full inquiry investigation into aerial imagery.

free Ages 8 - 14 45 to 60 minutes