Search Results


Showing results 21 to 40 of 40

Add to list Details
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

1 cent - $1 per group Ages 6 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.

free Ages 6 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners cut out 5 paper cards and label them with 1, 2, 4, 8, or 16 dot(s) to explore binary digits.

1 cent - $1 per group Ages 6 - 18 5 to 10 minutes
Source Institutions
Add to list Details
In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w

1 cent - $1 per group Ages 6 - 18 5 to 10 minutes
Source Institutions
Add to list Details
In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.

1 cent - $1 per student Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners create their own weather forecast map.

free Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
String Thing is an interactive online game in which learners change a virtual string's tension, length, and gauge to create different musical pitches.

free Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners make their own encrypted code to pass along secret messages using a printable cipher wheel.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.

free Ages 11 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners examine nanoscale structures of common things.

$1 - $5 per group Ages 4 - adult 5 to 10 minutes
Source Institutions
Add to list Details
This activity about cryptographic techniques illustrates how to accomplish a simple, but nevertheless seemingly impossible task—making a fair, random choice by flipping a coin between two people who d

$1 - $5 per group Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners will explore how product barcodes are scanned accurately and be able to "guess" the last number in a 13 digit barcode correctly every time.

$1 - $5 per group Ages 6 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners will explore how computers represent pictures using pixels.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
Source Institutions
Add to list Details
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this outdoor activity, learners use pegs (like tent pegs) and string or elastic to simulate drill sites and roads in Northern Canada.

$5 - $10 per group Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.

1 cent - $1 per group Ages 6 - 14 5 to 10 minutes
Source Institutions
Add to list Details
This activity about cryptographic techniques illustrates a situation where information is shared, and yet none of it is revealed.

1 cent - $1 per group Ages 11 - adult 5 to 10 minutes
Add to list Details
Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).

free Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when designin

free Ages 8 - 18 1 to 2 hours